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Katie Byrne

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About Katie Byrne

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  1. Katie Byrne

    F.O.B: Forward Operating Base

    So i decided to upload the current build. hopefully get some feedback. Its still incredibly incomplete and poorly documented so please feel free to ask me any questions about how to do tihngs. I am working on better documentation and more intuitive interactions. Any feedback would be a huge help. positive or negative. https://drive.google.com/open?id=1WpgO5h1nHyTh5AGYX7kxeC9qnDZ_ByAX It's just a zipped Unity build. simply unzip and run the .exe no need to install anything Oh yes, there will be bugs but please let me know if you find any and i'll do my best to fix them
  2. Katie Byrne

    F.O.B: Forward Operating Base

    another update actual game stuff starts about 9:30 lol i kind of waffle on for a bit about the things i'm learning as i go
  3. Katie Byrne

    F.O.B: Forward Operating Base

    So here is some video of the latest Build ok so i really like your resources idea and it made me think of sometihng while i was away. So basically the game is going to be built around a country/region map idea. where each map grid is a game world like the ones seen in the video. How about if the player starts in a grid out at sea. the grid contains an aricraft carrier, an LPD and other support ships and basically they start with a TON of resources but their deployment is limited in game by like the on shore facilities the player has built. The idea of political will could replace the money mechanic i tihnk to some degree and money instead can be used to replace things every 90 days or whatever. Again these are all really rough ideas but i think that mijght be a cool feature to have
  4. Katie Byrne

    F.O.B: Forward Operating Base

    hey guys apologies for the lack of replies the past few days. I'm away from home atm (in Sydney, Australia) until the 30th. Slayemin thank you for giving such in depth suggestions and yes i REALLY like some of the ideas you've put forward. I'd definately like to discuss them further and work out how to implement them within the mechanics framework i have when i get back home on the 30th I'd definatey been considering the idea that unit's get rotated home after a set number of days and the idea of 'political will' is very appealing. the money mechanic i know is kind of cheap and makes no sense in a real world setting but i was basically trying to use it to limit/control player progression. Like i know it is probably not realistic but i wanted to have 'grades' of presence at each map grid. so you start off with like 'Landing Zone' and move up eventually to like 'Overwatch Position' etc eventually reaching 'Forward Operating Base' or even 'Main Operating Base' maybe. sometihng that isnt illustrated in the demo video is that there will be a greater like 'region map' or 'country map' and each grid will be a playfield. so you can set up multiple bases and will need to manage personel and supplies across them all. I'm spit-balling here though as like i said i'm away from home right now and not thinking as clearly as i would back at home haha but yes i'm certainly very open and interested in your ideas and implementing them into the game I'll send a better and more in depth reply when i get back in a few days. again thank you for all the feedback and suggestions
  5. Katie Byrne

    F.O.B: Forward Operating Base

    Thanks slayemin Haha yes I can imagine my rendition deviates from reality significantly But as you say it's to make the game (hopefully lol) fun. I'd always be open to any suggestions about changes that could be made though
  6. Katie Byrne

    F.O.B: Forward Operating Base

    F.OB: Forward Operating Base is a military themed base building and resource management game. I am currently about 6 weeks into development. still implementing core game mechanics. The game is playable in a basic sense right now but there are no objectives or missions or anything motivating really lol. I have been inspired by games such as prison architect and rimworld. both in visual style and general gameplay ideas. Here is a quick 2 minute video i put together that hopefully communicates the general feel of the game and what gameplay is like. Any feedback or criticism is welcome I have been keeping a development diary on my youtube channel and i hope to have more developments on this project very soon. UPDATE FEBRUARY 2018 - DOWNLOAD LINK FOR BUILD 0.38 AVAILABLE So i decided to upload the current build. hopefully get some feedback. Its still incredibly incomplete and poorly documented so please feel free to ask me any questions about how to do tihngs. I am working on better documentation and more intuitive interactions. Any feedback would be a huge help. positive or negative. https://drive.google.com/open?id=1WpgO5h1nHyTh5AGYX7kxeC9qnDZ_ByAX It's just a zipped Unity build. simply unzip and run the .exe no need to install anything Oh yes, there will be bugs but please let me know if you find any and i'll do my best to fix them
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