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About Methisto

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  1. Hmm, I have recently seen a new beginner team at the help wanted forum here (You can check their website) Maybe you should try contact them [smile]
  2. Methisto

    C++ Source?

    Well you can also look at: Cat Mother Irrlicht Engine OGRE
  3. Methisto

    Guild wars MMORPG severs are free?

    Well Guild Wars is not an MMRPG like Everquest or World Of Warcraft. It's just an online RPG like Diablo ( BattleNet ) or Dungeon Siege. In Guild Wars all the world is split in instances for you and your party , except the towns and outposts. Some info here : http://www.guildwars.com/faq/default.html
  4. Methisto

    Good Book Advice

    Programming Role Playing Games with DirectX, Second Edition by Jim Adams is also a very good book! I have the first edition and it help me understand DirectX and game development in general. I also like Jim Adams coding style, it's really easy to understand the book code. Info : http://www.amazon.com/exec/obidos/tg/detail/-/159200315X/qid=1125095596/sr=8-2/ref=sr_8_xs_ap_i2_xgl14/002-5901047-0395222?v=glance&s=books&n=507846
  5. Methisto

    Official Game / Game Engine Screenshot Thread.

    [wow] Oh My God! My jaw has dropped on the floor! Keep up the good work! The thing that is more impressive is that although most art is from artists, the programmer art is still very good.
  6. Methisto

    Official Game / Game Engine Screenshot Thread.

    Quote:Original post by benryves Posting game screenshots isn't really that much of a threat - I'm sure your project isn't that bad, is it? [rolleyes] You are right my friend’ it’s a thread not a threat[lol] (My English suck,I better buy a dictionary). Anyway thanks for your correction!
  7. Although we already had similar threads in the past and we can see images at Devimg.net and Flipcode.org image of the day sites, I really want to see the progress of all gamedev members’ projects. That will inspire all new programmers like me to work harder and create good games. Anyway the rules are simple: 1) Post everything game related like in game shots, alpha engine shots and level editors if you want. It doesn’t have to be 3d ‘ 2d, OpenGL based, arcade game, text game...Post all the projects that you are working. It’s recommended also to put a small comment with the screenshots. 2) If is possible use very few comments, so every page will have a lot of pictures and little text ‘ not the opposite. Thanks for sharing! [Edited by - Mephisto on September 22, 2004 9:22:00 AM]
  8. Before you start a game project you have to design carefully all the parts of your game. You have to break the project in small parts and concentrate in that. If you get stuck with something, for example your render code, you should do something else like coding the music/sound code or maybe create your game art. This will help you to get going, without being frustrated. Another thing you can do is to remove parts of the code that don’t work and test them separately. For example if your font engine doesn’t work and you don’t know what is happening with all the game parts (graphics, input, sound, scripting etc..), just make a simple application and test only the font engine. If you fix the bugs or find that is working, just put the code back into the game engine and see if it’s working. If is not working just look the code that uses the font engine so you can find the bugs/problems. Also when you start a new project, don’t start from scratch. If you make a breakout clone you can use your old pong clone code and modify it. So you don’t have to do the same thing again and most important you see the results faster because you have a working code for base. Finally always have debug code into your projects, this may include writing info into a file, some message boxes or writing text into the screen. You need to know what’s happening behind the scene!
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