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About EmmersionStudios

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  1. EmmersionStudios

    ESRB & Mobile Games

    So, this might sound stupid, but... Is an ESRB rating required to upload a mobile game to Google Play Store, Apple App Store, or Amazon Appstore? If it's not is there any benefit to doing so? Thanks for your answer, in advance.
  2. Hello, We're currently building a team of people to create a casual mobile game for both the experience of creating and publishing our first game and the potential rewards of doing so. I've been in the process of building this game for about a month, doing the art, design, and programming all myself, but as the game development continues, I realize that there are areas in which the game would be much better with someone who specializes in that particular field. So, for the past week, Will and I have been trying to recruit a team to join us in building not just a casual game, but hopefully the start of something much more. Right now we have a designer, a composer, a programmer, and an intern (he's observing and helping out on odds and ends), and the only position left that we have available is a 2D Artist. We need your talents! If you love sprite art and SNES or 8-bit retro-style game art, please email us at EmmersionStudios@gmail.com for more information. Thank you!
  3. EmmersionStudios

    Looking for a Composer

    Hi, We are no longer looking for a composer as we have found one. Thank you for your interest!
  4. EmmersionStudios

    Looking to Build Team for Small Project & Beyond

    Are you just starting out? Great, let's learn together! I have much to learn as well, don't be timid! Let's make something great together!
  5. EmmersionStudios

    Looking to Build Team for Small Project & Beyond

    Here's a picture of the main character in real time (no clothes yet) fighting a dummy, the inventory system, picking up items, and stats.
  6. Hello, I’m currently developing a prototype for a long-term build, called Pendragon, which is an Epic JRPG based on the mythology of King Arthur. This game has been in my head for a long time, and I’ve been learning Unreal Engine’s visual scripting and developing the prototype on that (pictures below). I’m honestly more concerned with developing a quality, simple game with a small team of people looking to break through into the game development world. I have multiple sketched-out ideas for such a simple game, but I want this to be a group endeavor, so I’d be happy to hear anything you could offer. I offer no delusions of grandeur, we’d both be starting from Level 1, but I do have the legal and business knowledge that I can put to our mutual use. The Pendragon project is my personal moonshot, and I’d like your help to build something awesome to grow to be able to put out an incredible game like that, but first, we start smart and small, creating something with either wide or niche appeal with a market and appetite for casual gaming. I’m all in, and truly excited to be sharing this with you. Let’s get together and build something incredible.
  7. EmmersionStudios

    Prototype Feedback Welcomed

    Thanks for your feedback. Right now, I'm working on this by myself. I want to see how much I can flesh out into a viable project/property before including anyone else. For Arthur's status bar: HP is player health Focus is basically mana or MP and requires the player to meditate in nature to recover. Fatigue requires the player to sleep for the night to recharge, otherwise lack of sleep will reduce the ability of the player to see the world, slowly losing screen color and resolution. Hunger requires the player to eat for the day, otherwise lack of food will effect their health, slowly killing them from starvation, As far as Attack being selected, there are four buttons/modes the player can access by clicking arrow down on their keyboard or gamepad down on their controller. This wakes the "Action Menu" which can give the player control over Attack (Block, Low Slash, Thrust, High Slash, Combos) (PS4: Square, X, O, Triangle, or Combinations), Magic (Block, Regular, Projectile, Charged, Combos), Adrenaline, which is a skilled attack, or Items. The Attack menu functionality has been fully fleshed out, sans animations at this time, ---------------------------------- A big part of the player's experience will be camping or sleeping/eating at inns or camp sites to recharge and role play. Deer, rabbits, fish, preserved foodstuffs, fruits, and vegetables can be hunted or gathered to cook with. Towns and cities will have minigames common to the period, like Backgammon, Horseshoes, Roman boardgames, etc. The plan is to flesh out the UIs prototype all required mechanics and one minigame (say fishing or a Roman boardgame) and then take the minigame that's built out of that, and spin it off as a mobile title. That way, while the main game is being fleshed out, there can be a revenue stream from the side-built stuff to hire people or pay for assets for the main title,
  8. EmmersionStudios

    Prototype Feedback Welcomed

    Hi, I'm currently setting up the mechanics of a JRPG set in the world of Dark Ages Britain, based on half-reality, half-fantasy. The game tells the story of young orphan, Arthur Pendragon, raised by Merlin to reclaim the throne from his evil uncle, King Gorlain of Dumnonia. As such, he has learned to use magic, and the game tackles religion and religious discrimination between Catholicism and the Old Religion, as well as racial tension between Romanized Britons, Angles, Saxons, and remaining Celtic tribes. I'm curious what people think about the battle system. It's a hybrid action/strategy system, similar to KH/FFXV. Please excuse the low graphics setting and lack of clothing.
  9. EmmersionStudios

    Writer/Artist Seeking a Project

    I'm working on a long dev cycle JRPG based on a young mythological hero looking to take back his Kingdom. It's unpaid and only me coding and doing the art, but I can use a hand on concept art (always good to have, especially if and when I get to the point to start a Crowdfund or go into a pitch meeting). Right now, I'm building out a prototype on Unreal Engine as I build up my music portfolio so that I can create a "war chest" to cycle money into building out a Dev PC and potentially hire people. My story outline was one of those writing itself type of things, so I know my idea has some good value. Game logic just comes natural to me for some reason, so I've had good luck blueprinting thus far (love that Unreal vis scripting). But, seriously the story is EPIC.
  10. Hello, My name is Sam, and I am a college educated music composer formerly studying at the Samuel Barber school at West Chester University. I left college in 2011 due to the recession I was unable to complete my degree and I had less than a year left. It was a blow for me and I set aside my writing ability. Now, I'm looking to pick it back up, especially since I have recently been developing my own project on Unreal Engine and need to have a portfolio to provide a revenue stream for my game. Alas, I have no files from college to provide a portfolio, so I'm looking to build one up for the future. I wrote for small ensemble, fully orchestrated wind ensembles and orchestras, and jazz bands. Let me see what you have done so that I can customize the music for you. Here's the deal. I know how to write music and have the software to do it (Finale music notation software) and can get you fully fleshed out MP3s, WAVs, or MIDI files. What I need is a partner who is serious about their project, who has put time into their game already, and who is willing to allow me to show off my work in a portfolio. If you agree to this, you can have my skills for free. Please post your project info here or PM me with more info so that I can get started writing your music. Thanks!
  11. EmmersionStudios


    Album for Pendragon
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