Jump to content
  • Advertisement

Monualen

Member
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Monualen

  • Rank
    Newbie

Personal Information

  • Interests
    Design
    Education
    Programming
  1. Thank you for your answer, I really appreciate that. You helped me a lot, I have thought it over and I gained more motivation. I have to work more, while I still have some time. Once again, thanks a lot.
  2. Hi! As many beginners here, I want to ask a little bit subjective question. But first of all, I will share my story with you. I used Java for something like 2 years now, I consider myself quite a proficient Java programmer. I've created a chess game using pure Java (probably the worst quality of code I've ever written tbh). Now, I'm looking to develop myself further. I've read a lot of articles about it, even asked a few questions by myself. But now, I'm even more confused than I was at the beginning. From many tips I got, I thought the best way for further development would be learning C++, then using SFML library (or something similar) for some time, and then at last learning C#/staying with C++ by using an engine like Unity or Unreal - I'm quite unsure with the choice in last step, but that's not the point now. Currently, I'm learning C++. Honestly, I'm not feeling this language as much, as I feel Java (doing the same simple tasks in Java take me much less time than in C++). More honestly, I would abandon it and go straight to C#. Is it worth to lose my nerves for C++ these times? I'm aiming for professional career in future (so in about 5-6 years I guess). I know, that the best way of learning to make games is to make games etc, the language doesn't matter etc, you don't have to explain me this subject. Summarizing what I am actually up to, I want to know, if learning C++ is still a better idea than learning C# for game-dev nowadays? I don't want to feel stupid in your eyes. I'm just feeling really confused and lost in tons of people own opinions and tips, that I had to ask more experienced developers. Thanks for your answer and sorry for actually wasting your time reading all of this.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!