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daniel hernandez

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About daniel hernandez

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    Newbie

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    Art
    Programming

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  1. daniel hernandez

    How to make 8-bit sprites out of 16 or 32-bit ones?

    I understand. Well, thanks for clearing things up.
  2. daniel hernandez

    How to make 8-bit sprites out of 16 or 32-bit ones?

    I see... Sorry for confusing matters. So, i take it that this forum doesn't deal with art questions, then? because i have one more... But i'm beginning to think that it doesn't belong here.
  3. daniel hernandez

    How to make 8-bit sprites out of 16 or 32-bit ones?

    First of all, sorry for all the confusion. I understand very little about this, so most if not all my explanations lacks the "definition" of what sprite making is... As for your answer, Yes, i want to create them myself, as stated in my first post. If an automatic process gives a bad quality image, then how can i do all of that manually?
  4. daniel hernandez

    How to make 8-bit sprites out of 16 or 32-bit ones?

    The colors aren't much of an issue for the moment, i know how to handle that. what i do want to know is how to make the sprites look "smaller" in simple terms, so they can "fit" in a NES game. For example: using a variation of the 32 bits image i gave you earlier, take a look at this one: https://imgur.com/a/5WRTv The image from the left is made for the game boy color (or the normal game boy? i don't know) but it has obviously less details than the image of the right, and is also smaller. Sorry if those things i mentioned doesn't define what a 8/16/32 bits sprite is, as i don't know much on the matter. EDIT: Also, credits goes for devianart user MegaRed225 for the image used on the left.
  5. Greetings everyone, i am new around here. I came here to see if anyone could help me with making sprites, a full sprite sheet, etc. As the title says, i want to be able to make 8-bit sprites from existing sprites, but are either 16 or 32-bit. Take for example these two images: https://imgur.com/a/zfutT How do i "convert" or re-create them in 8-bit?
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