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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. This is a technique I employed with decent success this past summer, in developing 96MILL   I went for a short-form first-person adventure, few mechanics, photography instead of modeling. Used the existing engine tech i'd already sunk for a more complex project. Managed to bring it from concept to release in three months.
  2. @Navyman Thanks, We went with the publisher we worked with for getting two of our back-catalog titles on steam - StrategyFirst
  3. ...and on sale, 15% off! [color=rgb(29,33,41)][font='Helvetica Neue'] http://store.steampowered.com/app/561480/[/font][/color]
  4. Thanks Ashaman! ...and thanks for all of the great testing you did! -Raymond
  5. Thanks Navyman! That first slide is a youtube video, with a bit of gameplay; but you're right i need to change the height, thanks! The game is written in a fork of the 'Revel Editor' which is a custom ide/engine pair written in C# and HTML5. ...so you might say it was written in the '96 MILL Editor' This set of technology is what we're referring to as our '4th generation engine' no real snazzy name; and it is designed to be forked and modified (and reintegrated) per game, in the interest of not trying to create an 'all things to everything' game engine, where you end up spending a lot of time trying to square features across an ever growing catalog of games. Our current focus, as of 2016 has been to focus on 2-3-4 month release length projects, rather than larger monolithic releases.
  6. We've been hard at work on a new, horror themed game for Halloween. This journey has taken just over 3 months of constant work, and it's finally ready. The old mill is now available to be explored; Get it now at 25% off for a special launch sale. Learn more and play at: https://edigames.com/app/96Mill
  7. Hiya Navyman! We're working with the publisher for our existing titles (on steam) on an eventual release of 96 Mill on steam.
  8. Greetings All! For those of you that were looking for screenshots, gameplay video and just more info concerning 96 Mill; The product page on edigames.com is now live! http://edigames.com/app/96Mill
  9. Hiya Eck, We actually haven't taken many in-game screenshots, or gameplay video at this point. Aside from the obvious reason of mostly focusing on finishing the game; with each beta release it looks better, sounds better and plays better. So when we prepare the materials we want it to look the best it can. And while of course we're going to release some screen shots and a gameplay compilation, we don't want to give away too much, as a large part of the game is coming upon yet unseen locations. We currently have a bunch of youtube and news site reviewers primed for release of the game. So our plan is to get it on the website, along with some screen shots and video; and then give it to reviewers. As those reviews start to go live we'll engage the community and keep an eye on any technical problems.
  10. Greetings All, Just wanted to mention that 96 Mill is nearing the end of it's beta phase, and will be out for release soon! If folks are looking for a last minute beta peek, please message me today or tomorrow (Friday) with an email address. Feels good to be near the release phase!
  11. "In EDI Games' upcoming 96 Mill, players are sent in to assist a demolitions expert in bringing down a building with a troubled history of scandal and mysterious disappearances. What could go wrong? If you're an adventure gamer (and you are), here's hoping the answer is "plenty!" when the new horror adventure from the creator of STATIC: Investigator Training is released this fall." Full story at AdventureGamers.com
  12. awesome, just PM me your email and I'll get you a key :)
  13. @Navyman   yup, it runs on windows, linux, osx, ios, android, surface