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Bolt-Action Gaming

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  1. Good info, thanks! This type of thing always seems simple but bears repeating because I can't even count the amount of times I've accidentally lost a day's worth of work because of neglecting to hit save and the editor crashes on me. Save early, save often!
  2. This Week in Game Guru - 4/16/2018

    Official Game-Guru News: I really dig the constant release cycle we're seeing from Game-Guru and TGC now that it's gone to GitHub. Here are the full details on the 04.14.18 PP (Public Preview) release available on steam: https://forum.game-guru.com/thread/219574 This one seems to be more of a bugfix/legacy components fix and users are reporting good results. That means we're inching closer to a production stable build. There's also some good PBR work being done on Mega Pack 2 (one of my favorites) - get the info here: https://www.game-guru.com/news-post/gameguru-mega-pack-2-dlc-update New Products On The Store: Not a lot going on but some interesting stuff. GraPhix continues his PBR work with a nice looking bus stop. One thing that stands out is that the glass isn't suffering that awful 'everything past the second pane gets deleted' bug so it should work flawlessly by the look of it. There's a house set if you're interested by relative newcomer 'Homewreckers studio' and some very nice snow decals by RoseMadder (I always love innovative uses of the decal system). Lastly there's a Randomized Sound System by Corrosion, who continues his utility scripting. This particular one looks really useful and I might consider getting it myself. Definitely give it a view! Free Stuff: Honkeyboy has some free mechs (WOO!) here: https://forum.game-guru.com/thread/219571 Bod has revamped his old lighthouses (I'm super excited about this): https://forum.game-guru.com/thread/215012?page=16#msg2599005 JPH-Games keeps adding to his "Industrial PBR pack": https://forum.game-guru.com/thread/219529#msg2599080 Graphix has honestly got too much for me to list. See his megathread here: https://forum.game-guru.com/thread/217932?page=10 Third Party:There's a pretty big update for AGK but that's really only useful for people using GG Loader, at least from this blog's standpoint. Beyond that, apologies but I haven't sifted through the mountains of posts on the forum about updates. Suffice it to say we should expect a lot of integration of utilities in the near future into GG public releases. Random Acts of Creativity: So this is the area I'm *MOST* excited about. We have two mega updates here that need some attention. Firstly, of course, is Dimoxinil's "Space Losers". This game continues it's march towards completion and there's also a recipe for cooking eggs buried in there? That's definitely a new one. He's added a savegame feature, day/night transition, a friendly NPC, and a village. Details here: https://forum.game-guru.com/thread/217908?page=4#msg2599091 Next I noticed on the Game-Guru Discord (Yes, that is a thing - it can be found here: https://discordapp.com/channels/332652927082692609/332652927082692609 ) That DuchenKuke had posted a pretty awesome update and test video for his upcoming fallout/STALKER style game. You can watch that video here (highly recommended as it's informative just in the sense of learning how to use terrain effectively): This is absolutely gorgeous and he's done a great job. My comments in full can be found at the video. In My Own Works: Ugh. Don't remind me that I have more work to do. I added about 3000 words last week to my book, which is pushing 145 pages now, unformatted. There is a ton of extra work to do. View the full article
  3. This Week in Game-Guru - 4/9/2018

    Apologies for last week. I missed the update completely as my day job as Chief Linux Systems Engineer is reaching it's yearly crescendo (culminating in early May) and so I'm finding myself exceptionally busy, compared to what I would only term the 'off season' where it's much easier to focus on secondary tasks, which unfortunately this blog falls into. As such you may notice for a few weeks a reduced focus on this blog but I promise you it will return as soon as I can steadily manage it. I'd like to give a quick shout-out to Graphix for a freebie he sent me (unsolicited) as thanks for the blog. Give his products a look here - he's been doing some great things with the new PBR system. OFFICIAL GAME-GURU NEWS: Not sure what I can say here. Work continues, Preben is doing a lot of fantastic things with the shaders for DX11 but there's some serious issues that are still being worked on. So as such we're stuck with a more updated public preview edition but hopefully will see movement forward towards a stable 'release' sometime soon. To be sure, this is not the upgrade path I'd have chosen if I were Lee. NEW PRODUCTS IN THE STORE: Teabone (the king of clutter objects, IMO) has released a few new pieces of high quality clutter objects, notably some paintings. There's also some interesting medieval horror objects by Lafette that literally the first words out of my mouth were (and I quote): "Wow! That's.. really really nice. I mean that's absolutely top shelf stuff." And the best part is? They're EXTREMELY WELL PRICED. I mean the entire pack is something like 7 dollars, US. This is something on the level of Wizard of ID level of quality, for a fraction of the price. Definitely worth the investment. FREE STUFF: There's a fairly large body of 'free stuff' to go through: First of all, Bod has made some new PBR remakes of his old stuff that look great! Second we have Lafette (same one as above) making some 'free little mountains' which honestly are fantastic! I hope to be able to include them with my book! Thirdly we have a 'free PBR industrial pack' by JPH Games. Here's a script for making a MOHAA (Medal of Honor, Allied Assault man I haven't played that game in a lonnnng time) style bomb script: https://forum.game-guru.com/thread/219519 And lastly there's a pretty great script set of RPG style functions. All in all, a pretty solid week for freebies! THIRD PARTY TOOLS: Some news: The Heightmap Importation tool is being integrated into the GitHub source - eventually! Still, this is a huge bit of news and I'm excited to see it finally getting it's day in the sun. Also GG loader by Preben has gotten another update of some underwater shaders. That guy has a lot of free time. I don't know how he does it. RANDOM ACTS OF CREATIVITY: There's too much to cover (cries quietly)...*takes a deep breath* Bugsy added cubemapping to some objects in his Redacted2 shooter - https://forum.game-guru.com/thread/216903?page=3#msg2595699 Murmia, that weird game by 'beanz' is coming along nicely: https://forum.game-guru.com/thread/218909?page=1#msg2597459 Death House of Barker Creek by new creator 'HellreaperX' looks like a solid first attempt: https://forum.game-guru.com/thread/219542 Urban Explorer by Tarkus1971 looks promising but needs some fine tuning: https://forum.game-guru.com/thread/219549 Lastly there's a really fantastic update by Cybernessence that needs to be seen to be believed for his Cogwheel Chronicles masterwork. His day night transitions are looking good! https://forum.game-guru.com/thread/213870?page=4 IN MY OWN WORKS: The book is making steady progress though a lot of the lower hanging fruit is taken. One interesting tidbit I posted online which readers of this blog might find interesting is my analysis of what's wrong with using the base AI without a navigation mesh for it: https://forum.game-guru.com/thread/219508#msg2598602 Check it out. I'll discuss it in more depth in the book, by a large margin. View the full article
  4. Official Game-Guru News: This past week marks the latest release of the public preview updates, specifically bringing us to a 3rd major update with PP. The full list of commits are available here: https://github.com/TheGameCreators/GameGuruRepo/commits/master There's a lot of good stuff in there ranging from updates to scripts to making sky a scriptable change via Lua. Most importantly of course work continues on updating fixes for broken default items. I personally noticed my rain system and some other weather effect systems I have available on my Advanced Time of Day and Weather system aren't functioning normally. I'll have an update for that as soon as I can but unfortunately am bombarded with my day job's work right now. For now play around with the newest update and make sure you are submitting problems via the issue tracker here: https://github.com/TheGameCreators/GameGuruRepo/issues It appears the Fantasy Pack is including more character creation gear, notably headgear for male/female models. This is a welcome improvement over a system that has a lot of underused potential. New Products on the Store: Nothing really new here. Some minor scripting items, a swing set, and some music. At this point though, nothing to really write home about unless you need some of this stuff. Expect more of an uptick during the summer months, especially after PP goes live. Free Stuff: Graphix continues exercising his increased prowess with 3D models. There's some miscellaneous free items here: https://forum.game-guru.com/thread/217932?page=9 Lafayette II put up a free tree here: https://forum.game-guru.com/thread/219495 Third Party Tools: Looks like BOTR has finally started to settle back into regular daily life after having his first little one and has begun working on his suite of third party programs. Notably work has been done on his DBO/.X data importer. https://forum.game-guru.com/thread/219495 Random Acts of Creativity: *crickets*. No real updates here to write home about. More next week, maybe. I guess people are prepping for Easter or winding down from a long winter. In My Own Works: My book has slowed down; I'm at 50,000 words or so but having to rewrite a segment which I was borrowing too heavily from my blog cost me about a weeks worth of writing. I am re-writing it from the ground up and that's unfortunately a costly affair. Overall I'm on track for being in 1st-2nd draft territory by September (which is my personal goal). Onwards and upwards! View the full article
  5. Weekly report delayed until tomorrow

    Apologies but there's a lot going on which is preventing me from dealing with putting up a rather lengthy post about what's new in the Game-Guru world this week. I will have one for you all tomorrow though! Lots of new changes that need discussed so definitely make sure you check in! View the full article
  6. This Week in Game-Guru - 3/19/2018

    Welcome to another weekly wrap-up on all things Game-Guru. Things continue to shape up post-public preview v2 and we're seeing most of the artists develop a workflow around PBR assets which really add a level of depth and dimension pretty far beyond what Game-Guru has been known to do. Official Game-Guru News: Game-Guru now has a donation link for 3rd party development. It's about time! Remember, these monies won't go towards Lee & Company. It will actually go for people who are doing contracted work outside of TheGameCreators to fix up long-standing issues in Game-Guru. I've already put a few bucks towards it and encourage you to do the same to help reward those who are really getting this project moving again! In other news, the Easter DLC is also free so grab it while it lasts! It's also got some new models added so existing owners of it who bought it last year should have that in their inventory as well. Beyond that, work continues on the pending 'regular' release of Game-Guru. Bear in mind beyond public preview editions, we have seen NO real updates to Game-Guru since May of last year. That's quite a long time to wait. So I think a lot of us are really hoping to see something magical though I think it's fair to expect we'll run into some snags as well. Hopefully Lee and team are agile after the fact and fix whatever whack-a-mole bugs pop up. New Products on the Store: This week we're starting to see the current crop of PBR related assets coming forward as more and more artists get used to working with the new medium. Some of this stuff looks really great! Most, if not all of these are PBR enabled.I noticed Mad Lobster Workshop's Mad Scientist Lair now has a second 'kit' to it which is an 'essentials/lite' pack. I love this brain in a jar, Mad Lobster! This is a good idea to corral the ever-expanding inventory and help break it out though I still would have made pack 1, 2, 3 instead of his method. To each their own though. Graphix's work on a playground set is really turning out nice, about time for us to get an updated one. I have been using an older one for years and it's about time to update. Finally there's this way, way, way overpriced toilet from newcomer HomeWreckers Studio. I mean I get it, everyone needs a good quality toilet for their games. For the price though he's going to find it a struggle to sell this piece. Probably. My recommendation would be to offer it significantly reduced by itself (say $3.50) or include it much reduced as part of a pack. Free Stuff:This week there's not a lot going on. I will say though Bod has been working on updating his assets for PBR and they look phenomenal. Though word in the winds is that a fix is coming to PP that will render a lot of his updates unnecessary. Beyond that we see some new stuff from Graphix (notably a cabinet) and some free music from the probably very-hard to pronounce "eluukkanen". Third Party Tools: This week we got to see a glimpse of something REALLY cool. A third party tool called "Game Launcher Creator". This program really allows some impressive things such as live updates, notifications, a WYSIWYG editor, and more. You can find info on it here: https://forum.game-guru.com/thread/219455 ... lots of potential in this one. Someone found a new PBR tool: https://forum.game-guru.com/thread/219467 Random Acts of Creativity: This week Bugsy put up some new screenies of 'Direct Action 2' and it looks great. He's really getting a handle on GG's lighting and it shows: Great use of a dynamic (RED) light with lots of soft blue static lights.Also it's nice to see 'Len the Man' still working on his cowboy shooter game. In my own works: Sort of a lazy week for me. I have a lot of life stuff going on. Lately I've been playing Galaxy on Fire 3 on iphone, World of Tanks Blitz (iphone) and also Tera had an event for Male Brawler classes this weekend .. and I've been a founder in that since the dawn of time. So not much going on. Pounded out a few thousand words on the book. Books are a process of constantly grinding out more material. I did obtain licensure for a few more assets so that's coming along nicely. I now have some custom models worth noting and am looking forward to revealing them as time goes on! Eventually the book will come with: A full set of level-building supplies (buildings, clutter objects) A custom character (enemy/npc) Custom Character Creator assets Custom weapons and more! I'm still looking for qualified artists. Let me know if you have an interest in having some of your work included! View the full article
  7. Game-Guru and Female Gamers

    Well the unity and unreal stores are just fine. It's the Game-Guru store that's really lacking and I should have been more clear. There's virtually nothing on there which is surprising because the asset store is fairly large. So this was more a call to arms to my more regular Game-Guru crowd readers to maybe start generating some more female gamedev friendly models. Thanks for taking the time to respond!
  8. Game-Guru and Female Gamers

    My wife is a hardcore female gamer. She maintains a fairly popular YouTube channel (https://www.youtube.com/user/Mmogurl). While I cannot speak for her directly, I will note some observations about her experiences with gaming, being a woman, and gamedev. You see, she's been a long time horror fan. I mean long time; as long or longer than I've known her. She loves Silent Hill; she maintained a pretty high traffic website back in the early 2000's on it. It crushed her to see Silent Hills (she's not a Koijima fangirl). It reduced her to rubble when she saw him quit, destroy all existing progress on it, and essentially cause a hard reset for the franchise. The look in her eyes when I told her it'd be 4 more years from that point before she'd see another SH game was difficult indeed. So in her mind, she wants to make her OWN horror game. To her credit (reasons like this are why I married the woman) she put her money where her mouth was and started learning Unity and Unreal. She's made some impressive stuff for someone with no training in any formal capacity and no real background in GameDev. She however sees my work in Game-Guru and is interested. Unfortunately there are literally almost no female models to work with on the store. She knows I'm writing a book on Game-Guru and have tons of experience with the system - but there's simply nothing there to pull her in for her own projects. So .. just a little suggestion for developers reading this - please add some female-friendly stuff to the store - it might help attract at least one new buyer I can think of! View the full article
  9. This Week in Game-Guru: 03/12/2018

    I'm going to condense my weekly report this week significantly as there's not a lot going on currently. I'm also renaming "Engine Update Progress Report" to "Official Game-Guru News" Official Game-Guru News: Do the survey for a chance to win $100 from thegamecreators: https://docs.google.com/forms/d/e/1FAIpQLSczMURUbCOYDaRxMpxmQjq2RpSAz09LMkQEwSuepq8nXb1N9g/viewform New products in the store: More trees from M2design... interestingly they are PBR assets. More clutter items (batteries) from Teabone A completely modular house kit of.. very similar looking houses from a new guy named 'homewrecker studios'. Anyone else see the irony of him selling houses on the store? More PBR assets from Mad Lobster A pretty clever Ricochet script kit from Mstockton Free Stuff:Graphix put together a nice punching bag: here Nothing else going on, seriously. Third Party Tools:There's a inventory system here that I missed last week: here Looks like a solid WIP. Random Acts of Creativity: The bizarre but intriguing title "Visit to Murmia" is getting some new updates. I'm curious about this one but without a plot (by the creators own admission) it's going to be a hard sell as a completed work. In my own works:Still grinding out this book. I'm about 1/3rd through the first rough draft and not quite to the territory where it's a slog. Life is hitting me hard right now though so I'm having trouble putting words to paper when I'm dealing with the constant difficulty of living in my own head. Soon enough though the fog will clear and I'll move forward again with my usual aplomb. For now, I'm sitting just over 40,000 words of a projected 120,000. View the full article
  10. Some forward progress worth reporting!

    Just a quick little update post: I've got a source for my Legal, Marketing and Distribution catch-all chapter that's been very forthcoming. He's one of the premier artists and creators in the Game-Guru community who has actually had good success so it's important to me to get his details on how he was able to achieve that. I also contacted a former artist in the Game Guru community who has been kind enough to provide me with my first batch of art for my book. This custom art is something he had already created but since he's done with Game-Guru he'll allow me to distribute it with the book freely :). So thanks Mio! I am still looking for more artists and providers. I don't have a lot to offer at this point so if you're interested in helping out (and a place in the acknowledgements section) let me know! View the full article
  11. This week in Game-Guru - 03/05/2018

    Just a reminder that I spend a few hours on this site every week and new subs are appreciated greatly. I don't make a cent on it and just want to keep interest in Game-Guru alive so spread the word and use the subscribe link on the right for more expert analysis and weekly reports :) ENGINE UPDATE PROGRESS REPORTI think it's fair to say we've been waiting a while for a real update. Public Preview 2 is out and we've had some time to evaluate it. It's not as bad as the first public preview, in my opinion, but it still has miles to go as evidenced by the github repo issues log: https://github.com/TheGameCreators/GameGuruRepo/issues This is disturbing because I think when we started down this road to DX11 we never expected we'd be sitting on the same FUNCTIONAL stable version of Game-Guru for nearly a year. We're going on 10 months now since the last real update to Game-Guru. I cannot understand why the decision was made to not at least offer simple proven bugfixes to the base DX9 edition. I cannot also understand why the DX11 edition wasn't spun off into a separate purchase option but that's just me being my usual Capitalist pig self. NEW PRODUCTS IN THE STOREMy LightKit is on sale this week for $2 USD: https://www.tgcstore.net/product/30936 This week can be boiled down to two distinct updates of new content: First - we have a whole western themed town, which is a fantastic addition to the store and really fits a pretty empty niche. This is just a fraction of the immense asset list. On top of that, it has a significant degree of quality that makes it worth the $19.99 pack price being asked. The kit includes around 80 models in varying levels of quality from 100 to 6000 polys with one outlier in the 9000+ range. Some of the models have an extremely simple design but the texturing is expertly done. For this guy, that's hugely important. The artist Sula has the pack available on the store here: https://www.tgcstore.net/pack/11009 Second we have a sort of 'dueling tree competition' between m2design and honkeyboy. I'm not sure why, but both of them have submitted trees to the store for your perusal. There's already a lot of trees on the store but hey, what's a few more right? FREE STUFF - GraphiX continues his free weapon parade with this awesome drill-bit shooting gun: https://forum.game-guru.com/thread/219394 I'm always in favor of new free weapons, as they are time consuming to make and usually cost a fair amount on the store. So anytime someone is generous enough to provide even something halfway decent, it's a boon for the rest of us. This however is a really nice piece with excellent texturing. Not wild about the colors but the actual textures look great! - Dvader came out of the woodwork to provide some interesting water wave code with the new PP water lua functionality: https://forum.game-guru.com/thread/219404 THIRD PARTY TOOLS Just a reminder I haven't updated my Notepad++ API yet for the newest PP commands. I'll get to it soon enough :) RANDOM ACTS OF CREATIVITY https://www.youtube.com/watch?v=5l39r6rnaFo - A new developer put together a solid looking ' lush forest ' in Game-Guru. Good stuff. Dimoxinil updated again with respect to his PBR work. Still looks phenomenal. Wolf's change to Acythian - He updated saying he's renaming the project listed as Acythian to... something else. He's going to start a new project for Acythian that he feels is better suited for it. 'Guns of Solo' - Not a bad first try for a project, in fact a pretty good one. Levels look well designed, use of custom assets is decent enough. I have to say it's a pretty good attempt and I hope he takes the time to finish it. IN MY OWN WORKS - added several thousand words to book, almost finishing one of the final chapters on selling, legal information and dealing with hostile customers. - current word count sits at 37,000+ out of a projected 120,000+. Getting there :) View the full article
  12. This Week in Game-Guru - 02/26/2018

    So this week I am proud to say that I've signed a book deal for my Game-Guru book (title withheld) with CRC Press. It's going to be a monster. 450 pages, minimum and it's already well on the way. Stay tuned to this space for more updates on it. If you are a content maker for Game-Guru, be aware I'm looking for assets to include with the book. Namely some weapons, buildings, and clutter objects. Contact me via this site, email, or PM me on the forums for more details. Now on with the show :) ENGINE UPDATE PROGRESS REPORT While not necessarily an 'engine progress' report, it's worth noting that some of the freelancers working on the git branch of GameGuru are looking to get a donation stream started. There's some contention about where it should go and how it should be disbursed but there's a lively discussion on the matter here: https://forum.game-guru.com/thread/219376 Beyond that we're looking at the newest build being pipelined out as a 'main' build (no longer public preview) very shortly. I think they're just looking for the results of this latest PP build which I have found personally to be very stable. NEW PRODUCTS IN THE STORE On the store we have a few new interesting items. Mad lobster workshop is.. STILL ADDING THINGS NEARLY A YEAR LATER TO HIS KIT. I mean.. it's cool, I appreciate the value but I almost feel like this guy is shooting himself in the foot at this point. He'd make more and it'd be more appealing to purchasers if he started doing a new pack. Anywho we have a new set of PBR assets from him that look great. I'm excited to try them out. Next we have a stogie that looks fantastic by master of clutter himself, Teabone. And lastly there are some helicopters by AlfredX10. Not my cup of tea but overall decently done enough. Alfred's got a lot of skill with modelling so I'm looking forward to see him work more on new models for GameGuru. FREE STUFF Lots of great new stuff this week. Graphix has made some phenomenal models which are free for use. They include two new weapons. Namely a really nasty looking hammer and a barbed-wire baseball bat! Looks nasty, doesn't it? Tarkus1971 has added something a little different, namely a creepy basement audio track for free use. Audio tracks are hard to find, harder still to get for free. Definitely don't miss it! THIRD PARTY TOOLS Entity welder has received an update. Per BOTR: (here) "version 1.7.3 now uploaded and available. Emails sent to all relevant users. Any issues, please let me know." RANDOM ACTS OF CREATIVITY This week we see some interesting new projects as well as some updates by the older and more established creators. The first new project is by 'noahuk '. It's called 'Evil of Asylym' and actually looks fairly well put together. You can view a video of it by going here: https://www.youtube.com/watch?v=QayycyzjZ5c Next we have "schneeky's maze" which I have to say is an impressive departure from the typical first person shooter game we see. Definitely not your usual GameGuru game! This maze game uses a robot navigating VR-style terrain from a top-down view. In terms of updates we have an update from the increasingly chatty Dimoxinil who has added more PBR textures to his work. Looks great! Lastly Wolf has made a rare appearance, though if only to unlock a thread on one of his ongoing projects. I'm hoping to see an update there soon. IN MY OWN WORKS Gotta keep my cards close to the vest at this point. I have a lot going on, though a reminder that the Camerakit was recently made available on the store. Give it a glance, let me know what you think! As mentioned previously - there's a book coming. It'll probably be in print middle of next year, but in the meantime I am looking for interested authors to help me provide materials with the book. If you have something you'd like to donate, please don't hesitate to contact me (use the contact form on the right)! I also have a very small budget to work with or will trade you free copies of my own products. You'll also get a mention on the acknowledgements section. Up to you how you want to try to get in on the ground floor of something unique in the GameGuru world! View the full article
  13. This Week in Game-Guru - 02/19/2018

    This week's update will be short and brief. A few major components that are worth mentioning in my area at the end about my own works. ENGINE UPDATE PROGRESS REPORTThis week was a HUGE week for Game-Guru. Lee dropped a new public preview update onto our heads and aside from a minor issue with one of my levels loading a strange view (due to something wonky with the AI waypoint system causing my camera to screw up) it is a MASSIVE improvement. Speeds are way up. Weird stutter and lag is gone. Crashes caused by decals are gone. Other associated fixes are still on the way. Impressively, Preben (a forum member who does a lot of code fixes for us) has been getting increasingly involved and it shows. Updates to the update came in quick succession with minor bugfixes deployed often times in several same-day hotfixes. It's a huge jump. Expect a little delay before the next major release as they transition this PP to an actual Game-Guru release around April. For now, it's a great gift and seems to really run well on my system. Full notes and information can be found both here: https://forum.game-guru.com/thread/219024 And on the news update here: https://www.game-guru.com/news-post/gameguru-new-public-preview NEW PRODUCTS IN THE STORE This week on the store we have several new items. You're not dreaming, my name is actually up there for once.Mstockton has put in a low-priced 'burn pile' for junkyards. I like it though I do wish the texturing was a little better. That said it's impressively low priced so it could definitely find a home in your inventory. https://www.tgcstore.net/pack/11005 Also we have several updates - Teabone has added a 'gain health by drinking water' script. It's expressly listed as being similar to the ones in Skyrim and Fallout. https://www.tgcstore.net/product/31049 Graphix has also included something eerily reminiscent of fallout - a 'mech hangar'. This is a nice piece though I do wish he'd have done a little more to differentiate it from Fallout 4's power armor station. I worry that one might run into some snags legally if they used it in a product for sale. https://www.tgcstore.net/pack/11006 AlexGCC has put together a DAMN fine building called the 'derelict building'. This building unfortunately has a slightly ajar door but the overwhelmingly high quality output of the model makes up for that little misgiving I have. It's priced to sell. https://www.tgcstore.net/product/31046 Lastly my own product - the Camerakit (aka camkit) is on the store. This product is expressly designed to make camera work for security monitors, cutscenes, etc much easier for the average user. More on how and why down below but for now, check out this video: It can be picked up from the store here: https://www.tgcstore.net/product/31048 (NOTE - IT'S on sale until 2/25!) FREE STUFF The realm of free stuff has really slowed down a lot. This is all I could find this week - an updated copy of the sandstone building that comes with the base Game-Guru system: https://forum.game-guru.com/attachment/18255 THIRD PARTY TOOLS Looks like OldPman is still improving the normalizator utility which I understand will have full PBR support if not now, then soon. Latest update is as follows: Hey. Pirate Myke and Earthling45 , thanks for the feedback. I'm working on expanding the toolkit at the moment and there will be many opportunities added. A square brush, applying text, stamps is the first on my desktop. Adding the color of the texture and several other filters are now also in development. If you had in mind the choice of the color of the brush, then to the left of the alpha under the paint button, there is a rectangle clicking on which you open the colorpicker. - OldPMan This is a really good utility I need to get my mitts on when I get some free time. RANDOM ACTS OF CREATIVITYThere's a lot of stuff on youtube. I found a new project with a purported '239 hours' of development. That's quite a lot for a single project! https://www.youtube.com/watch?v=xP4I-Xq1auA There's also this great lighting tutorial by DuchenKuke: https://www.youtube.com/watch?v=d6-7m6QLQMA He also made a pretty good mountain-making tutorial showcasing an interesting method of using the flattener tool to create realistic shapes. https://www.youtube.com/watch?v=RlLS7Kts9mI And a totally Russian (I think?) tutorial. Feel free to watch it if you dare, though I recommend using auto-translate to read it. https://www.youtube.com/watch?v=eb1zCS8kPxw Lastly Teabone (a generally awesome forum-bro) has been doing some really great scripting work of his own: https://www.youtube.com/watch?v=uVjoOoSRzwg IN MY OWN WORKS So I just wanted to bring up a few things, things which are going on in my world here. Foremost, I have my Camera Kit (shown above!) on the store. This project has been a while in the making and has some really cool features such as tracking, re-use, multi-camera setups, cutscene style location triggers and more. I may add a trigger zone in the future but for now I have more than enough to get people started. This kit came from my work with the Notepad++ API I made. I realized camera controls in this game engine could be fairly complex. I wondered if maybe it'd be easier to have a camera that had a place you could easily point to instead of calculating Euler angles and rotations. I mean who really wants to use a rotation matrix just to figure out where to place a camera?! So I created a very simple camera system which sort of blossomed from there into an easy to use kit for the 'everyman'. Simply place an object, attach the camera initiator, then choose it's target. Easy! The multi-cam system works the same, except the camera and initiator are separated so you can multiple cameras. Next, I submitted my proposal to a publisher. What, you ask? Let me say that again - I submitted my Game-Guru book proposal to a publisher. I've been in contact with several prominent forum members, Lee, Rick V, and a publishing house (CRC Press). I am currently working on a very lengthy print-on-paper book which will be a start to finish guide to Game-Guru. I'm looking forward to working on that over the next year. It will be eating a lot of my spare cycles but I don't mind even in the slightest. The book is probably going to be on the order of 430 pages, tons of pictures, tutorials, a complete walkthrough of how to build a high quality game, and more. Keep an eye out for more details as I complete the work on it. View the full article
  14. This Week in Game-Guru - 02/12/2018

    Sorry for the delayed update this week. Family's been sick and I'm not feeling that great myself. ENGINE UPDATE PROGRESS REPORT Currently the engine appears to have a PP version brewing for mid-February which should resolve many of the issues we've seen with a quick followup (hopefully) to a regular release. That'll put us on track for Lee's usual 6 month release cycle for major changes. Beyond that it appears there's ongoing work on previous download content and add-ons for Game-Guru getting the 'PBR treatment'. This includes now the Mega Pack 1 DLC as mentioned here. NEW PRODUCTS IN THE STORE Mad lobster keeps adding more and more to his laboratory kit. I'm astonished he'd continue to give current owners extra value on what was ALREADY a good value. The price of the kit HAS gone up to reflect that, but if you're a current owner make sure you download the latest goodies for the laboratory kit. It looks like the venerable (and somewhat wacky) Colosso has increased his proficiency at modeling considerably and his newer objects continue to add quality and value to his portfolio. His newest pack and objects are proof of that. Teabone has added some fine clutter objects, including the best looking food object I've seen in a long time. Not sure how he does it, but definitely worth a purchase for that low of a price. Also, as a side note, purchasers of my Advanced Time of Day and Weather kit will have an update available to them. It's a fairly major bugfix and update. You can see the details below in the 'in my own works' section. FREE STUFF The big news here is that Lafette has given away a very major piece of work for free out of what seems to be boredom with the project. It's an extremely high quality science fiction kit that can be found here: https://forum.game-guru.com/thread/219315 THIRD PARTY TOOLS Heightmap import (HIMP) tool is on hold due to BOTR having a newborn son. Congrats! Entity welder is also on hold for the same reason. RANDOM ACTS OF CREATIVITY Looks like Dimoxiland is doing some more work on his project "Space Losers" for GG. These updates are always exciting because he's pretty much the cream of the crop for Game-Guru developers. Check out this screenshot! That's what I'm talking about. All custom code, graphics, etc. It's impressive beyond any reason and if he finishes it will probably put Game-Guru on the map. IN MY OWN WORKS As mentioned my Advanced Time of Day and Weather kit has had some fairly major updates. 02/12/2018 Added specular effect for snow to give it whitish appearance for terrain objects on highest values. I basically changed specularity to 50x for white. This can be commented out if it's not desirable but overall I think it works well enough considering the engine itself. Repaired broken build with files specifically from PP dev build of mine cross-pollinating live non-pp (DX9) build. updated test map file Fixed/repaired time function(s), they sync to states now and also rollover seamlessly day to day Fixed broken cycleloopcounter pointers which were still working in old code (singleuse/singlestate/etc). Fixed bag_w_indoors script, huzzah! Added 'pp' versions of the weather effects. If they don't work, let me know the error you get. So to sum up I basically had a non-pp build get mixed with a pp build that accidentally got uploaded. I basically made separate FPE files at this point for the PP weather effect decals which can be used in place. The script remains the same for both as it will function on both. I'm also including both .fx files for the effectbank folder which should resolve any conflict between the two versions. The biggest fix is the resolution of the w_indoors script, which now functions seamlessly. Camerakit is almost ready to be bundled up and posted to the store, expect that very shortly! View the full article
  15. This Week In Game-Guru - 2/5/2018

    ENGINE UPDATE PROGRESS REPORT If you keep an eye on https://github.com/TheGameCreators/GameGuruRepo/issues you can get an interesting sense of what is being looked at and what isn't. Currently there isn't a huge amount of 'buy in' for the github repo but it is coming along and in 6-10 months I expect it to be trucking along fairly well. There's a good body of issues being brought to the attention of Lee and company. So we'll see but for now, mum's the word. NEW PRODUCTS IN THE STORE What you see above is the whole of it. Gtox is adding new weapons (this knife apparently has an alt-attack, which is pretty cool!) and M Stockton has done some great work making a skate parka nd some parking blocks. High quality models are always good thing! FREE STUFF https://forum.game-guru.com/thread/219294 - DuchenKuke has offered a really great variety of free music from his old fallout work. I love this type of thing and highly encourage people to use it to help differentiate their product from stock offerings. https://forum.game-guru.com/thread/215012?page=15 - Bod has given us a great deal of things over the years and he continues to deliver. This time it's a Mallard train, carriage, and a really fantastic looking train station (check out the picture below!). Make sure you tell him how much you appreciate his work - I think he's getting fatigued a bit and it always helps to hear some encouraging words. This is a really brilliant new piece, in my opinion! https://forum.game-guru.com/thread/219211 - In HonkeyBoy's thread about his survival system, there's a new Lathe that's been added by GraphiX which is pretty impressive and definitely worth a download. THIRD PARTY TOOLS Nothing really new and exciting here. Preben did make an interesting change to GG Loader which apparently improved framerates significantly by reducing draw-calls. Hopefully this will have some future implementation in Game-Guru. I have more to do for my notepad API but it's going to be a bit. I simply have too much on my plate at the moment.. RANDOM ACTS OF CREATIVITY https://forum.game-guru.com/thread/219296 - DuchenKuke's new project looks promising. I love post-apocalyptic games and this one looks like a solid piece. It's interesting, I've asked him what his method is and he mostly just wings it. I guess some do have a natural talent for level-building. Lucky bastard was apparently gifted with it more than I was, apparently. https://forum.game-guru.com/thread/217908?page=3#msg2595102 - Dimoxiland has done some major reworking to his "Space Losers" game and I think it's really going places. Check out the above video for details. Very cool stuff. Check out how clean the scripting and game play is! Definitely one to keep an eye on. https://forum.game-guru.com/thread/219258 - Honkeyboy's latest creation - Death by Daylight shows a remarkable increase in level design and proficiency for Game-Guru's most prolific author. He's got rapid development down to a science at this point and it's really starting to make strides. https://forum.game-guru.com/thread/219277 - Teabone has done some... very curious... things with scripting and automobiles in Game-Guru. Definitely worth a look. IN MY OWN WORKS I've made some progress on the Camera system I'm working on. I have 3 out of 4 of the major pieces I want before I release it. Once I get the last piece in play, I will build a demo level, zip it up, and sell it (for about $4). It'll start off on sale at 3.50. The camera kit will have some very interesting components which I believe most will appreciate. I may add some niceties to it but that's not required at this point so it may get added down the road. After that I have to finish my other two kits. So keep an eye out for some interesting news there. View the full article
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