Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Stebssbets

  • Rank

Personal Information

  • Interests


  • Twitter
  • Github
  • Twitch
  • Steam

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Stebssbets

    Newbie Approach Thoughts

    Thanks for the tips. I wound up sticking with pure vanilla javascript because it's what I'm familiar with, have a few good books to reference, and was able to gain some good traction with a private lesson through Wyzant. I am in the process of making my first education game template and just finished a bare bones app to help me learn Spanish. I think the advice of "just don't stop" holds a lot of weight. There's just so much to figure out you kind of just have to keep plugging away and if you come across things that compliment your approach, add them. Meaning pure javascript and html canvas methods with no engine or framework.
  2. Stebssbets

    Newbie Approach Thoughts

    I think I like this drag and drop approach that seems possible in Game Maker. That way I can continue to learn vanilla javascript and make apps/games with that, and then use Game Maker (or another drag and drop engine) to quickly make my ideas come to life. Then maybe in 6 months after my coding and developing skills become stronger, I can more seriously think about how to merge them. Are there any other drag and drop engines? Is the drag and drop approach really effective (I don't need total control yet, I just want to learn the skills of game development)?
  3. Stebssbets

    Game Engine Decisions

    Very cool! That makes it sound much more do-able. Thanks for the info!
  4. Stebssbets

    Game Engine Decisions

    Pere, about how long had you been learning javascript before you made the transition to unity? How long did it take you to make your games in unity (both in days/weeks and hours per day/week)?
  5. Stebssbets

    Game Engine Decisions

    These are really good points. However, I am a bit concerned with what another replier said regarding getting support when I am in a jam. One of the reasons I was able to progress as fast as I did while learning javascript, jquery, html, and css is that I was able to use the "a smarter way to learn" series and then when I ran into trouble it was easy to find help because there are so many people who know these languages. However, once the concepts get applied to using javascirpt for gaming, people's knowledge seems to be very low, like it's a way more niche approach. Am I off base on this? Are there 2d and 3d javascript engines with a healthy amount of users, forums, and support?
  6. Stebssbets

    Game Engine Decisions

    Those are definitely some good points to consider. I did a quick search for books on getting started with C#. A lot of them are titled "Learn C# in 8 hours!" or "Learn C# in one week!". Is it really that quick?
  7. Stebssbets

    Game Engine Decisions

    Thanks ryleh, good advice.
  8. Stebssbets

    Game Engine Decisions

    Hey everybody, I was coding for a while a few months ago and developed some apps for my students. I want to start transforming these plain screen education apps into game formats. I am having trouble finding good resources on how to make that transition. I really liked the style of Mark Myers "A smarter way to learn" series and am wondering if anyone knows about a similar "break everything down into extremely small, applicable chunks" method to learning game development. Also, I learned javascript, jquery, html, and css so I want to find an appropriate game engine that uses those languages. In my research so far it looks like maybe Phaser/Kiwi or Babylon might be my best choices, but I am a bit uncomfortable with having to choose either a 2d route (phaser) or 3d route (babylon). I'd prefer to pick one engine that deals with both well. However, I don't know if learning both engines would really be a considerable problem (I simply haven't worked with game engines before and don't know if learning each one separately would be a huge ordeal). It's the same feeling I get when a lot of people recommend Unity, but then I would have to learn C#. Thanks, Steve
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!