Back around 2006 I spent a good year or two reading books, articles on this site, and gobbling up everything game dev related I could. I started an engine in DX10 and got through basics. I eventually gave up, because I couldn't do the harder things.
Now, my C++ is 12 years stronger, my mind is trained better, and I am thinking of giving it another go.
Alot has changed. There is no more SDK, there is evidently a DX Toolkit, XNA died, all the sweet sites I used to go to are 404, and google searches all point to Unity and Unreal.
I plainly don't like Unity or Unreal, but might learn them for reference.
So, what is the current path? Does everyone pretty much use the DX Toolkit? Should I start there? I also read that DX12 is just expert level DX11, so I guess I am going DX 11.
Is there a current and up to date list of learning resources anywhere? I am about tired of 404s..