Advertisement Jump to content
  • Advertisement

Fleshbits

Member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Fleshbits

  • Rank
    Newbie

Personal Information

  • Interests
    Programming

Social

  • Github
    https://github.com/ChristopherPisz
  • Steam
    Fleshbits
  1. Fleshbits

    What is the current way - Technology

    I already am a professional developer, have been for more than a decade. I am not a professional game developer and have no desire to be. I do have a desire to make a working title, while maintaining the flexibility to create my own non-graphic related systems in native C++.
  2. Back around 2006 I spent a good year or two reading books, articles on this site, and gobbling up everything game dev related I could. I started an engine in DX10 and got through basics. I eventually gave up, because I couldn't do the harder things. Now, my C++ is 12 years stronger, my mind is trained better, and I am thinking of giving it another go. Alot has changed. There is no more SDK, there is evidently a DX Toolkit, XNA died, all the sweet sites I used to go to are 404, and google searches all point to Unity and Unreal. I plainly don't like Unity or Unreal, but might learn them for reference. So, what is the current path? Does everyone pretty much use the DX Toolkit? Should I start there? I also read that DX12 is just expert level DX11, so I guess I am going DX 11. Is there a current and up to date list of learning resources anywhere? I am about tired of 404s..
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!