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About rcrawford115

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  1. Ah, that would make a lot of sense as to how I didn't find anything when I searched the wrong forum. Thanks for putting this in the proper place, and for the advice. I'll have to search this forum - perhaps I'll find my answer and ad a big "SOLVED" to the title of the thread later. Guess it shows how new I am to developing games.
  2. So, I'm trying to make an iOS game, and I was hoping it would be more along the lines of a portfolio project than an actual attempt to be hugely successful. But, then I thought to myself, it's probably better if the project becomes popular. And making a little cash on the side wouldn't be too bad either. So, I started thinking of ways to attempt to promote my game and at least get some people downloading it. Then I realized that I really have nothing to build on. I currently have zero social media presence (I only have a Facebook, and only close friends and family know I even have an account) and no connections. So, I am looking for tips on how to get started. Some people have suggested posting concept art on Instagram or something, but I figured I'd ask around and see if any industry regulars or veterans had any tips that I could do to supplement the launch of the app. As a followup question, how soon should I actually market it, as well? Right now, I have the concept, I know what I want to do with the combat, and I have a logo for the title screen, but that's about it. I figure this very moment is probably a bit early to start trying to generate hype (because by the time I finish the project people will most likely have lost interest) but I really don't know when what I have is "enough" for trying to market it, or how long I should wait. Any suggestions are much appreciated! If there's anything relevant that's missing in this post pertaining to what I have for the project or what resources I have available to me for something like this, feel free to ask! I'd be glad to answer and I'll do my best to respond quickly.
  3. Art Program

    I really haven't tried a lot of them, but GIMP has been pretty good for my 2D Art needs for more detailed work, but for classic-style sprites I actually prefer using MS Paint. Anything that's meant to look 32-bit and under, I use MS Paint for. My only gripe is that it doesn't support layers, but it's so lightweight that my aging laptop can still run it without dying from memory leaks (or so I assume they are) and you really don't need every tool that comes in a lot of bigger editing tools like Photoshop and Krita. At least, not when you're doing sprites in a 16-bit or 32-bit style. But, hey, that's just my opinion.
  4. So, I'm currently trying to put a title screen image together for my app, and I wanted to make sure it would be the right size without having to scale it, so it doesn't end up losing resolution or something. But, currently I'm using GIMP for my image manipulation, so I have free range over what kind of resolution I want to work in. Does it matter if I work on a canvas with a resolution of, say, 100 px/inch (for example's sake)? Would that affect the assets when drawn in my mobile app? I wanted to know before starting so that I wouldn't waste hours of my life on this logo, and have it be completely ruined because I'd been working in the wrong resolution. For reference, I'm going for more of a crisp 32-bit style, and I want to make sure it doesn't blur so much. I'm also probably going to be developing for iOS only, with a focus on the iPhone 6.
  5. A bad reputation, I cannot confirm or deny. I do, however, know a handful of students (making my class dip far below their advertised average) that are also having trouble because they also could not land an internship before graduation. The school is also not accredited by any measure that I could find. When I was a dumb teenager looking for a school, I had no idea that schools actually needed to get accredited for this kind of thing - it was actually a more recent revelation to me when I started my job search that accreditation was actually a thing that people look for. All duly noted. I never expected a handout, but I figured it wouldn't be as tough as it turned out to be. I'd heard that employers were a bit of a tough crowd to please, but just how tough is pretty surprising.
  6. Well, I want to thank everyone for the advice. I think I have something in mind that would make for a nice portfolio piece, that I'm going to work on before I start considering extra schooling more seriously. I most certainly am not looking forward to tacking an extra $20,000 onto my existing student loan debt, so I better get on that portfolio. Also, for those picking up on the fact that I'm keeping my options open in any computer-related industry, I did make this thread with the intention of more specifically focussing on the Games Industry - I know there's got to be plenty of differences. I figured, with all chances equal right now, that being somewhere between incredibly slim and none, I might as well go for the job I'd rather be doing over the others.
  7. I've been chasing down any lead that I possibly can, that I have the basic understanding of. IT jobs, database management, software engineering, tech support, and c++ programmer are all job titles that I've applied for after I started getting desperate for work, where I was mostly applying for software engineering positions before then. I applied to everything and anything I could find that listed a computer science degree in the requirements. It's gotten so bad, and the amount of jobs that I actually meet all the requirements for were so slim, I started applying to the ones that required experience (of which, I have none). Even the companies that I was told by career development work with the university to bring in newcomers to the industry didn't want me. What their reasoning is, I can' the certain because, even though I apply exactly as stated on the website, I hear silence for months until I just give up on them. Not even the headhunting agencies stick with me. They'll just stop contacting me and answering my emails after a while, so I have absolutely no idea what's going wrong. I've had at least 10 people in career development or headhunting agencies look at my resumes and cover letters, and none of them see anything wrong. So, I have to assume it's my degree. I mean... I can't think of anything else it would be at this point. Well, I hadn't seen this page before, but the 10 dumb tricks doesn't sound like me. I'm well aware that I'm not owed a job just because I graduated from a 4-year program, and I know I have to work for it. And, most of this is common sense - I had most of these resume and email basics down near the beginning of college, if not at least halfway through. I mean, other than the fact that I may email a bit more often than recommended, when possible. I mean, networking is probably an issue of mine as well, because I was in a bad situation for the past year. It's a... messy situation with a roommate that I'd rather not get into right now for the sake of relevance. Most of them are attitude adjustments that I don't think are necessary. If anything, you could argue I have a lack of confidence, but I surely don't let it bleed into my cover letters and applications, and I never let it stop me from applying. However, the 10 smart tricks page has a few things that I don't. I don't have a network, or experience. A lot of the basics, you know, resume, cover letter, appropriate subject lines, things like that, I've been assured are fine by a lot of people I'm lead to believe are in touch with the the people I'm applying to. I don't have a portfolio of my own projects either. For a while, one of the tips someone gave me was to learn a new language, which I found out later is a bad choice. Or maybe it isn't. At this point, I really am just confused on what I'm doing wrong other than not already having a job. I'm intrigued to see what you mean by saying it doesn't have to be done by itself. I'd be open to anything else I could be doing at the same time. And, also, if you have other steps I can take, I'll listen. At this point, I can't afford to refuse advice, especially not from someone with industry experience.
  8. Yeah, sometimes I don't say what I mean on the first pass - before your post went up, I changed it to "the programming skills for game development." I thought I typed development on the initial draft, but I guess I was wrong. And, really I wanted to also convey that I know my ideas won't mean much of anything in the industry unless I was going to develop independently, and then.... well, I'm not going to risk my financial stability doing that full-time.
  9. So, I've been trying to break into any industry that could use a programmer for a while now, and I figured, with success rates on both sides being zero, I might as well go for the job I want more than the other. At this point, why not? So, to give a little background: I went to a school with a supposed high degree of hire after graduation. At the time, it seemed solid. The tuition was expensive, which made me think that it would be a quality eduction. Unfortunately, though, it appears that a degree from his particular university is a death sentence to your career as a programmer. Despite having a Batchelor's Degree in Computer Science, I still have no job experience and no one wants to hire me. I graduated in Spring of 2016. Since, I've been basically working dead-end jobs chasing dead lead after dead lead on how to get noticed by anyone who's hiring, and nothing's worked. So, because I have passion, ideas, and (probably) the programming skills for game development, I might as well give it a shot. So, I currently find myself at a dilemma. I have 2 options right now... I can go back to grad school, or try to build a portfolio by myself. And, I wanted to see if anyone had experience with this to see if I could determine what would be better for my situation. Grad school looks good - a Master's Degree sounds good, and typically means that you know your stuff. However, it's very expensive, and 2 more years of schooling is something I am most definitely not looking forward to. Especially considering the state of a lot of American universities. But, on the other hand, a portfolio isn't a guarantee either. While I can work on it for free after coming home from yet another dead-end job, I'm not sure how much of a bearing it will actually have on my career, and I don't know what kind of things bode well for a portfolio at all. Further, I would have to come up with some.... smaller ideas. I mean, I feel like I have great ideas, but the problem with a lot of them is scale. I know that. I know that I can't pull them off on my own, and I've shelved them in the meantime, and I'm not going to delude myself into thinking that in the first few years of employment, I'll get anywhere close enough to having the manpower I'd need at my disposal to do it. Heck, I know it could be a decade or more of nose-to-the-grindstone work before I can muster up enough resources, if I ever will. Regardless, I don't know at this point, whether a Master's Degree or banking on a Portfolio is the more risky option here. So, maybe if an industry veteran or two could weigh in, maybe I could get a bit better of a perspective and see just where I should go from here.
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