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mmmax3d

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About mmmax3d

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    3D Animator
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    DevOps
  1. mmmax3d

    Add floor in skybox

    THis thread is moved to Graphics:
  2. mmmax3d

    Add floor in skybox

    Ok thanks I moved it to graphics. Hi Thank you very much for your reply. I have moved the post under Graphics. Could you please copy+paste your reply there? Thanks!
  3. Hi everyone, I would need some assistance from anyone who has a similar experience or a nice idea! I have created a skybox (as cube) and now I need to add a floor/ground. The skybox is created from cubemap and initially it was infinite. Now it is finite with a specific size. The floor is a quad in the middle of the skybox, like a horizon. I have two problems: When moving the skybox upwards or downwards, I need to sample from points even above the horizon while sampling from the botton at the same time. I am trying to create a seamless blending of the texture at the points of the horizon, when the quad is connected to the skybox. However, I get skew effects. Does anybody has done sth similar? Is there any good practice? Thanks everyone!
  4. mmmax3d

    Add floor in skybox

    Hi everyone, I would need some assistance from anyone who has a similar experience or a nice idea! I have created a skybox (as cube) and now I need to add a floor/ground. The skybox is created from cubemap and initially it was infinite. Now it is finite with a specific size. The floor is a quad in the middle of the skybox, like a horizon. I have two problems: When moving the skybox upwards or downwards, I need to sample from points even above the horizon while sampling from the botton at the same time. I am trying to create a seamless blending of the texture at the points of the horizon, when the quad is connected to the skybox. However, I get skew effects. Does anybody has done sth similar? Is there any good practice? Thanks everyone!
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