Jump to content
  • Advertisement

Rhia.Abstrakt

Member
  • Content count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Rhia.Abstrakt

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Design
    Programming
    QA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. With my design document relatively fleshed out, my mind is turning towards starting a prototype. As they say, the first step is always the hardest. This will be my first self-driven project, and that first step is looking awfully daunting. Does anyone have any advice on where to start? I know this is a very personal choice, but I'm interested to hear how more experienced devs approach that first step in development. For example, do you start small with something like the player movement and controls? Or do you prefer to set the stage a bit first by establishing a bit of the world space?
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!