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About trsh

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  1. This screenshot is not even from my project, as it is in 3d. I just wanted to point out the problem point. And sorry I did not understand your suggestion. Could you give some more pointers and/or examples?
  2. So this is a problem when doing diagonal jumps (checking diagonal neighbor nodes). In 2d it can be prevented by doing some checks, like if up and right is blocked, don't take up-right neighbor for calculations. But in 3d thous check become a bit to much and to tedious.. so if I still want diagonal paths, what could be a good solution?
  3. ..\..\..\lib;$(ORX)\lib\dynamic; doesn't exsist. Some some steps setting up new project are missing.
  4. fatal error LNK1181: cannot open input file 'orxd.lib'
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