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Kai Keeper

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About Kai Keeper

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    Art
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  1. Need feedback for game introduction video II

    I have a website but I'm still working on it, need to create more videos for the introduction section, you can check it out here: https://www.overlappeduniverse.com/overlappeduniverseofficialsite/index.php/pages/view/panel And I have another question, you mentioned getting a following "while" developing the game(which makes a lot of sense), so you can share news/videos during development, how do they usually get the initial people to see their website/social media page?
  2. Need feedback for game introduction video II

    Yeah, I can see what you are saying, There is a lot of bad content that is low priced on steam, people won't even want to waste their time checking it out( I don't either). I always knew marketing is important but honestly I have absolutely no idea how to do it with no budget(okay I'll be honest here, even with a budget I still wouldn't know what to do ) I started this project not knowing a lot of stuff, but I managed to do/learn the technical parts to create the game, but when it comes to marketing I feel like I'm completely lost and I feel like it's way over my head...Like do I talk to a publisher or something?
  3. Need feedback for game introduction video II

    Thanks man, your advice is very helpful. It is kinda hard for me to create short videos because each section takes a pretty long time(2~5mins) to solve(at least the interesting/non-tutorial ones). The game takes about 4 hours for someone who knows how to solve all the puzzles to finish(I don't know how long a normal person who has no idea how to solve the puzzles would need). There are 8 stages, each stage is cut into sections, sections are somewhat isolated from each other, so you can only use the items within the sections to solve the puzzle and progress to the next section. However, there are secrets in each stage, and if you solve the puzzles of each section a certain way, you can get certain items/devices in a state that can help you unlock the secret area of that stage, so the whole stage itself becomes one huge section and you use all the stuff in the stage to unlock the secret area(or you could just move on to the next stage and not get the secret), each stages' secret area is unlocked in a different way, in some stages you have to find a way to move stuff across sections even though there is no trivial way, in one stage you get an additional space connector at the end, which inverts gravity but allows you to pick a key up, the secret area is right at the beginning of that stage but now you need to traverse the whole stage upside down back to the spawn without losing the key. If you gather all the secrets from each stage, you get the final ending where you discover your objective;otherwise you don't. The reason for the low pricing is because I really don't know how I should price it But hopefully steam would give me some suggestions after I submit my build for verification. What's your suggestion for pricing?
  4. Need feedback for game introduction video II

    It is a commercial game, but the price is only gonna be around 5 USD(or lower), basically I'm the only person working on this project for years and I'm pretty broke now, so I don't think I would say I'm financially invested.
  5. Need feedback for game introduction video II

    The story is basically just you are a robot with no objective, so you need to travel to space stations to look for your objective, while in those space stations you need to solve puzzles to progress, The emphasis of the game is using the space connector to solve puzzles. Some people said it was too long for an intro on steam so I made it shorter. Do you think another longer video explaining the space connector/puzzle solving part is needed?
  6. Need feedback for game introduction video II

    anyone? Is this video better than the original?
  7. Need feedback for game introduction video

    Hey everyone, I finished the new introduction video and posted it in another thread:
  8. I finished my game and I'm trying to make a introduction video, I got some feedback from: So I created a new one here: If you have any suggestions please let me know, thank you. Also I'm thinking about creating another more in depth video that is about 6 minutes, it will explain the space connector mechanics more clearly, which I won't use as the introduction video but will direct people who are interested in the game to it. However, I'm wondering if I should do that or just let the players discover it for themselves in game.
  9. Need feedback for game introduction video

    Yeah I know, I'm already working on it. All of your feedback has given me energy, thanks. I'll post the new one here as soon as I finish it. I feel like I should have asked for feedback a lot earlier in development, interacting with you guys and getting really good suggestions is amazing. I was just caught up in my part time job these past few days as there were a lot of orders and I was running low on money But now I can focus on the game...
  10. Need feedback for game introduction video

    Yeah I can see what you're saying, it would be still hard to read the text even if it is fully opaque because the background has too many colors in it and the text might get mixed up with the background. Actually I do this for the interaction UI in game, the center of the text is always a light color and on the edge it fades to a dark color using alpha blend, creating somewhat of a "gradient outline". It's just that I totally forgot about this during the making of the video
  11. Need feedback for game introduction video

    Yeah, actually I had the same problem for the in game UI system. I really like addition blending, it looks cool, but in the end the user can't see the elements clearly so I changed them to alpha blending(or faded to a black background if I used addition blending UI elements). Funny how I totally forgot about this when I made this video Thanks man.
  12. Need feedback for game introduction video

    You mean introduce the story more instead of every single feature? Yeah, I think most trailer videos are like that. Maybe I should do that + show the core concept(the space connector) just a little. Then in another video I can give a more detailed explanation.
  13. Need feedback for game introduction video

    Yeah I was thinking about the same thing man!!! thanks for the feedback
  14. I finished this game a while ago, now I'm trying to make an introduction video before I put it on Steam, looking for feedback. I have already got some feedback from other people, and this is what they felt or some of the things I think the video doesn't do a good job: 1. I don't understand the core concept of the game. I think another video that explains the core concept of this game would be better. 2. I feel that the video was too long, it showed way too many features. If you feel the same way, please let me know. If you have any other suggestions/feedback please don't hold back.
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