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CrazyApplesStudio

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About CrazyApplesStudio

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  1. Advice on best design

    There are a lot of functions in unity under Physics2D that you can try , i rarely used these myself but it might do the trick for you: https://docs.unity3d.com/ScriptReference/Physics2D.html The Overlap functions(there are quite a lot of these based on different shapes) would probably answer your question , also seems there are a lot of Cast functions you can look into and see if they are good for your implementation. P.S.: I would personally look into generating the map as a single image and do what Aleid Cross suggested(this way you render 1 object at all times instead of 1 million), having a collider on each pixel is bound to be a performance nightmare.
  2. searching for a graphics engine or API for a first person maze game

    Unity would work great for you but since you know C/C++ you can also give Unreal a try.
  3. Hello satchgames, thank you for taking the time and for your feedback . Regarding your points: I agree and plan to test this mechanics in the near future to at least see if it is feasible. The progression is there except the visuals which is a great idea, i might try to implement it if i figure out how to make it , the progression is logarithmic by the way and increases the apple fall speed and frequency of spawn as you progress. The box moves by taping , not clear in the video i guess , but i had to switch from swipe to tap as it was impossible to move as the speed progressed and be able to catch the apples and not die, so this is probably impossible with the current implementation. I agree 100% , i started working on this with the last 2 updates , changing the green apple to yellow and other color tweaks, and will take a look at what you suggested for more inspiration. The android screen capture i used has trouble capturing audio so it can only record it trough the microphone , i am working on the new store package that corresponds to the version i updated a couple of days ago and this has audio to. I forgot the google play package was not yet updated so i am going to attach 2 screenshots to show the current state of the game:
  4. An interest for Unity Engine

    I am mostly referring to the unity learning resources here :https://unity3d.com/learn As for the multitude of free online tutorials on youtube and other channels , you will have your hands full.
  5. Hello, I managed to finish my first Android Game from A-Z in about 2 months, the game was planed to be an endless game since as a solo Dev i thought it would be easier to finish , it was created using Unity/blender3d and i made everything except for the music tracks. Currently i am looking for feedback, especially about mechanics and game play, especially since i found out this is the hardest thing while developing as and indie , i seem to be able to get 0 feedback from most communities i posted in so i hope i will have more luck here. A short game play trailer: The game is Free and available on Google Play Store: https://play.google.com/store/apps/details?id=com.CrazyApplesStudio.ApplesMania So feel free to comment , critiques are appreciated, even if they are harsh, since that is what will help me improve the game. Also the website for the project : http://crazyapplesstudio.com/ Twitter: https://twitter.com/ApplesStudio Facebook: https://www.facebook.com/ApplesManiaX/
  6. An interest for Unity Engine

    Unity has a lot of free tutorials that are more than enough to get you started . For the rest you will find just as good or even better free content online (youtube for ex.) .
  7. Error in remainder of integer? (scaling offset)

    See my suggestion : Example scale 0.26: tile2=5(5.2 rounded to 5) - take in consideration this is the same as scale 0.25 ; offY=a value X derived from % 5 instead 5.2; you are basically offsetting by a value of scale 0.25 for a scale of 0.26 , could be the reason of your issue, but would need more data to clarify. I would try to first maybe cast tile2 as float and let off as int.
  8. Error in remainder of integer? (scaling offset)

    I know i saw to late , i apologize for my mistake.
  9. Error in remainder of integer? (scaling offset)

    int tile2 = TILE * scale; int offY = ((int)pan.y) % tile2; Is this allowed in C++ ? Just curious since int=int*float would throw an error for me. Also scale could be and int 1-100 and divide by 100 before casting , might get better results. And 4th you are passing a float as a potion argument to a 2d draw function ? TILE*i*scale + offY EDIT: As to why it offsets , the reason seems the usage of float that round to int and loose information. Example scale 0.26: tile2=5(5.2 rounded to 5) - take in consideration this is the same as scale 0.25 ; offY=a value X derived from % 5 instead 5.2; you are basically offsetting by a value of scale 0.25 for a scale of 0.26 , could be the reason of your issue, but would need more data to clarify. I would try to first maybe cast tile2 as float and let off as int.
  10. Order of actions in a turn-based battle

    When playing fallout i am sure they just made a list of each character based on Sequence, the character with the highest sequence acts first , if two characters have identical sequence i would probably roll vs another stat (say Luck) to decide which one goes first, this could be done at the beginning of each turn or once per battle , you can decide this .
  11. Is adverts in game worth it?

    Well, i read a lot of materials, and overall all agreed that Rewarded Video ads that users chose to watch are accepted and tolerated by players a lot more , one example give in one of those articles was Crossy Roads that made 300k $ from Rewarded Video ads. You can read an article here if you want more insight : https://blogs.unity3d.com/2015/01/13/crossy-road-and-unity-ads/
  12. Is adverts in game worth it?

    Of course you would irritate people , that is why i said it should be their option to watch the ads. I did not know the 4 adverts thing to be honest but i agree , the target should be for the user to engage and Install an app , as that can pay a lot , imagine if you have a 0.005% conversion rate in your app(of course this is also based on luck and what adverts are shown that day) with say 50.000 DAU , as for example Unity Ads can pay even 1.8 $ as i have read in many places , you would earn 200-400$ from this alone. But as i said, you should implement this in a way that does not force the person but instead give them the option and let them chose to watch the ads , there would be no reason for them to be irritated since you do not actually force them. You can also limit the number of adverts people can watch by tailoring your reward system to make the user watch exactly as many adverts as you know you would get paid for , or introduce ad mediation and serve ads from different platforms to mitigate this issue.
  13. Recomend SoftwarePlanning Apps and project coordination apps?

    For project management , seems a popular solution for Game Developers is http://hacknplan.com/
  14. I need a mentor

    I personally switched from udemy and Lynda to YouTube for learning , as i found the content better and more concise. Maybe you should use this approach if you do not want to spend hundreds on courses, especially for unity the number of channels is very high and the content and learning value surpasses in my opinion a lot of commercial alternatives(most of udemy and Lynda material always felt rushed and rarely covered concepts behind doing something and felt a lot like a narration of code that left you with a working game prototype but little idea of why you used one approach or another). Some channels i learn from and still follow : Brackeys ( love how he explains the concept behind most things he covers and is very to the point, also has full projects , my favorite at the moment); N3K EN quill18creates BurgZergArcade I am sure there are a lot more out there , so happy learning.
  15. How to make destructible asteroids?

    Particle system, if you use an engine that supports that it would be the easiest way, spawn it at the point of impact and make it non looping, that is how i would approach this.
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