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Infinisearch

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  1. Sorry for bumping this again but I again think I'm wrong but this time in my above post. Each element of a SIMD vector would be the same register for a different thread. So vR5 + vR6 would work on the same registers of a n threads for n wide SIMD. For some reason I got confused and thought that the layout of the registers had to be t1vr1,t1vr2,t1vr3... and forgot about the possibility of a organization of t1vr1,t2vr1,t3vr1. My mistake... sorry for any confusion.
  2. C++ Two Recursive Function Calls.

    How come in your source your function returns an int but in your recursive call you don't use the return value?
  3. Sorry for bringing up an old topic but I realized I was in error at the time of writing this. Even if you could lane mask in a SIMD architecture a vector register lets say r5 refers to a different register per lane in a SIMT architecture while in a SIMD architecture the r5 in an instruction would refer to the same register per lane. So in an SIMT architecture a vector register would refer to the SIMT width number of different registers, while in SIMD it would all refer to the same register. I suppose if you performed some sort of gather/scatter operation on a SIMD register it would be possible to simulate having a different register in each component of a SIMD register. But that seems like an inefficient way of doing things. Edited for clarity.
  4. Alternative for an open world

    Procedural generation can also be from grammers and rule sets.
  5. https://www.gamedev.net/forums/topic/690360-game-uses-igpu-instead-of-dedicated-gpu/?tab=comments#comment-5347850
  6. Alternative for an open world

    I've heard the term "walking simulator" thrown around... maybe thats what you're after. But like Scouting Ninja said if you limit your scope or use tricks you could do an open world yourself. By tricks I mean things like procedural generation, and things that are variations of each other. In the case of the latter the point would be to model 10 characters with 10 variations of each instead of a hundred models.
  7. 900 Hz Monitor? would it matter?

    Yeah I hadn't even thought of that in my response... the structural integrity of the monitor might break down at such a high speed of rotation. Thirty revolutions per second seems insane. Oh and to the OP since this seems to be a professional project I would directly reach out to Nvidia and AMD and ask about frame rate limitations and bypassing them for your project.
  8. 900 Hz Monitor? would it matter?

    Well if you're using a digital output I should think you'd bypass any RAMDAC limitations. HDMI 2.0 has 18Gbs bandwidth and 640*480*24*900= approx 6.7 Gbs so that should be OK. Gaming monitors that are 240hz available IIRC. So I would say it might be possible but I'm not sure... maybe there's a driver limitation or EDID (i think thats right) problem. Also out of curiousity what will you be doing in regards to a standard cable twisting if the display rotates in a circle? Whatever solution you come up with would have to handle hdmi2 bandwidth/noise standards.
  9. How do I create two vertex buffers in directX?

    If I'm understanding you correctly you should read through this: https://msdn.microsoft.com/en-us/library/windows/desktop/bb205117(v=vs.85).aspx#Create_Input_Buffers The section 'input slots' is what you're after... but you'll need to read through the whole example. IIRC they are also called vertex streams or input streams.
  10. Thanks... I've messed with the hosts file before, but avoid using it for things like this. Settled on an adblock list called NoCoin... it was built in to Opera thats how I learned about it. I had disabled adblocking for gamedev thats why it had got through.
  11. Where do you set this up? Browser, Firewall, Windows DNS config? I would like to do this too.
  12. I Need An Older Open World Engine

    Well I did a search because I was curious and found CopperLicht... was that it? I was gonna ask you about how to get C++ to javascript but I guess its all bundled up in CopperLicht. Unless you code in javascript directly? I know this might sound stupid but as an experienced Irrlicht developer, can you give a summary of your thoughts on the engine and its pros and cons?
  13. I Need An Older Open World Engine

    You can make browser games with Irrlicht? How does that work...? Did you have to make a custom renderer? Well I learned about Coppercube from the irredit page, what other engines use Irrlicht as its core?
  14. I Need An Older Open World Engine

    You mind if I ask what you made with Irrlicht? I only played with it a little, but decided I wanted to roll my own.
  15. I Need An Older Open World Engine

    What about Irredit: http://www.ambiera.com/irredit/ It's even link from the Irrlicht website: http://irrlicht.sourceforge.net/?page_id=279 I had suggested Irrlicht to him also but wasn't sure... it doesn't have asset streaming built-in AFAIK.
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