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Traumwolf

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    18
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About Traumwolf

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    Member

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  • Role
    3D Artist
  • Interests
    Art
    Business
    Production

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    traumwolf91

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  1. Hey together 😃 We`re developing "Shockout" since about 1 month and are 3 active developers. We`re atm just artist, who blueprinted our prototype and are now searching for some more experienced developers, who are capable of helping us shaping the game to a true game, which should be available on Steam Early Access in around 2 months! We`ve a small little spot on the upcomming Gamescom to showcase our Game and find a Publisher. Therefore we expect dedication until that date! We are in need of a Gameplay Developer, who is able to implement a few gameplay features and on top of that can implement the Steam online System. Later on we`d like to have microtransactions for being able to buy some virtual goods (skins + avatars). Additionally we need a concept artist, who is capable of working on new skins/abilities/animals/arenas/weapons/etc. , which will than be modelled, textured,animated and implemented into Unreal! Aaand additionally to the developer side, we`re looking for more members, who are willing to join our discord family (https://discordapp.com/invite/unvsY9v) for testing our newest builds and give us feedback! Below I have attached our project! Feel free to join our discord channel and get in contact with me or send me a personal message! I´ve also attached our current blockout of our first "Mech Soldier"!
  2. Traumwolf

    ShockOut

    Welcome to the animalymic robot (war) games. Animals have evolutionary advanced and live more or less civilized. But once every 4 years the best scientists and fighters meet in the arena to demonstrate their power and live out their animalic side. About the Game "ShockOut" is an local multiplayer couch coop mech top-down shooter, where you control a crazy animal with a deadly mech. Your goal is to hunt down all enemy players in a deadly arena environment. You need to push/pull your enemies in deadly traps, which will spawn randomly over time. Additionally you have a polarization, depending on this your abilities have different effects. When the polarization of attacker and defender are the same, your ability knocks back, if the polarization is different, the ability pulls. If you`re interested, you can join our discord community: https://discordapp.com/invite/unvsY9v
  3. Hey! We`re currently 2 active "developers" working on our first Game, which is made with UnrealEngine4. Below I have attached our Project with actual images and an InGame Trailer. We`re looking for: - Art-Director/Concept Artist, who is able to help us create believable characters and different story rich environments and keep the motivation up with sketches! - Unreal4 Developer, who is able to work regulary on the project and has experienced with Networking, Blueprints and C++. Additionally we have this small task called "We need a Game launcher for our Testers" ^^ P.S. We`re expecting a portfolio for showcasing your "skills",so we`ve a better understanding on what you`re capable of. Who we are: Myself will completely be focused on the Character-Aspect (3D Modeling, 3D Rigging and Animating with all the fancy UE stuff). Our other team-member is more of a tech-artist, which is taking care of UI/UX, MaterialSetups, Animation-Systems and Postprocessing. In addition he`d be able to help out. We`re a really dedicated, young team, which are putting a lot of time and effort into the project and that is also expected from our future developers. Goals: Our plan is to release the Game as an early Alpha version @the end of 2018 on Steam. We`ve already a completely networking prototype with a few gameplay mechanics. Our next goal is to create characters, build a believable animation-system and hardly iterate over game ideas! Every week we`ve a meeting in discord and want an updated version. As SCM we`re using PlasticSCM and we`re planning everything with Jira! So, if you`re interested, just send me an Mail/PM/Comment and we`ll have a nice talk =) Payment: We`re hard working on a "prototype", which is actual fun and playable to get our feed in the social media and find supporters. Our hope is to get some money over patreon to be able to pay our developers in the future. But in fact we aren`t expecting anything ... we want to make this game and boost our skill levels ... and publish it on Steam! Our main goal is to learn and build a better understanding of game development. If we get some money out of it ... *hurray ! When we get money, the revshare will be based on your absolved tasks on jira. We`re currently discussing this "Money"-stuff and I guess it will take some time till we have a proper solution and can give a clear payment-offer. mfg Traumwolf I´m also available on Discord (Traumwolf#2004)
  4. Traumwolf

    WitchingHour

    Thank you very much =) The model was more of a "pipeline-test" and placeholder, wasn`t that satisfied with it and had done a few mistakes during the sculpt (which I realized too late). So I tried some Retargeting to UE4 Animations (didn`t fixed the weightpaint). The Character I´m current working on will replace the Character and should look "ways better". And yes, my texturing isn`t good atm ... I´m working on it and the current character was a lot more planned (esspecially the material-thinking).
  5. Traumwolf

    WitchingHour

    Album for WitchingHour
  6. Traumwolf

    ShockOut

    Album for ShockOut
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