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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Peeves

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  1. I'm a lvl 16 Mo/E i like guild wars, a lot. however, i find it extremely difficult, and the ability for soloing is cut off quickly, so if you are solo 'one man army' type person, guild wars is definetly not the game for you. other than that, great job, beautiful graphics for an engine that really doesn't have anything special in it. my applause to battle net.
  2. acutally its not an excuse, i work for btu games right now and i work hard and complete all of my work for them, when someone is telling me to do something i can do it better and more effective. When i'm trying to tell myself to do a model, i don't have that much motivation to complete it. (and i don't mean an employer holding my hand the entire time, when its someone else's project and they are depending on me my honor kicks in) I am teaching myself how to take care of my distractions, when i first started all 3D there was nothing like this because it was so exciting, i'm trying to regain that thrill.
  3. thanks for the input, sorry for posting this here. well, i've worked on .... 4 games so far? and 2 mods? but each project was canceled, and i'm working on a game using the crytek engine with BTU Games right now.... but i'm not getting paid as of yet for my work. I'll make some animations with Character Studio, the knowledge is in my resume and CV but i don't have examples for it, i might take some of my completed models and do them, the only problem is i dont' know how to do lip sync. Me finishing work wouldn't be a problem if i was being paid for it and i worked in an office, but the problem is when i'm at home there is so many distractions and then my mother, then my friends wanting me to go to the club etc. I've only completed 2 maps and 2 Models 100%, which is sad, but i plan on changing that. I'll post my resume, cover lettr, and CV on there, i would like some input on those if possible as well (i don't have the greatest grammar) [edit] my portfolio has been updated, i gave it a slight face lift, tell me what you think now please? main page - http://peeves.noobgrinder.com [/edit] [Edited by - Peeves on October 10, 2004 9:52:02 AM]
  4. Hey guys, i'm trying to build my portfolio, the probelm is, i know nothing about web-page design and building, i only know how to get the most simple things done... anyways, i'm trying to build up my portfolio, i know a lot, my problem is i never complete any of my personal projects, they always are incomplete. I picked a few of my models and some level objects i've been doing. I'm trying to build up my portfolio now with my current talent, because i really need a job. anyways, here is some of my work http://peeves.noobgrinder.com/3DModels.htm i don't think my work is that great, and i need to work harder, what do you guys think?