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Thomas Schmitz

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About Thomas Schmitz

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    Newbie
  1. New composer, just posted demo reel

    I hope so Rutin, thanks for the encouragement!
  2. New composer, just posted demo reel

    Thank you for your kind words Rutin! I'm always striving to get better, but I believe the songs on the demo reel have value and I hope some day can be a part of a great game.
  3. Hello everyone! My name is Thomas Schmitz and I am a new video game music composer/producer from St. Louis, Missouri. I just posted my demo reel on Soundcloud. My primary influences include Koji Kondo (Mario, Zelda), Jerry Martin (The SIMS), and Nobuo Uematsu (Final Fantasy). I compose and produce in a variety of styles with a focus on symphonic and electronic presentations, sometimes mixing the two genres. All the songs on my demo reel are available for exclusive licensing, and I can also compose and produce original music to meet the demands of your game design. If you like the demo reel, I'd love to hear from you. Thank you! tschmitzvgm@gmail.com https://www.facebook.com/tschmitzesq
  4. New composer, just posted demo reel

    Thanks for the feedback and your kind words, Anthony. I'm using the RV7000 MKII Reverb from Reason. It's decent, but I've been looking at getting a new reverb. I think that's part of the issue with the muddiness, but I do tweak the reverb settings for everything. For the third track with acoustic/classical guitar and tambourine, it does have a muddy swimmy feel to it, and maybe the notes are overlapping too much, I had that thought, but when I made it less wet or took down the decay it seemed to lose it's magic. It sounds like it's in a castle main hall or something, or that's the feel I was going for. I have a big orchestral version but it was more charming just the simple guitar so I used that for the demo reel. But thanks for your feedback and the reverb issue is something I'll look at closer.
  5. Hello everyone! My name is Thomas Schmitz and I am a new video game music composer/producer from St. Louis, Missouri. I just posted my demo reel on Soundcloud. My primary influences include Koji Kondo (Mario, Zelda), Jerry Martin (The SIMS), and Nobuo Uematsu (Final Fantasy). I compose and produce in a variety of styles with a focus on symphonic and electronic presentations, sometimes mixing the two genres. All the songs on my demo reel are available for exclusive licensing, and I can also compose and produce original music to meet the demands of a specific game design. I look forward to anyone's feedback, and [deleted by moderator] I'd love to hear from you. Thank you! tschmitzvgm@gmail.com https://www.facebook.com/tschmitzesq
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