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About drago28

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  1. Hey, Thanks for the help and sorry for the late reply. I was busy testing out your method 3days and wanted to come up with a solution and then post a reply, but Construct is limited and can't do things such easily or in a direct way when it comes to physics. I was tired and ready to shift to Unity, but before shifting to it I went on Construct forums and directly messaged a knowledgeable person and next day he replied with a post which had all what I wanted . the post content is tricky and has confusing math in it so I just copied it in my project and it works like a charm. but, your method will be helpful when I'll shift to unity <3 again Thanks a lot p.s. why is it showing "your content will need to be approved by a moderator" when replying or posting?
  2. do you have access to construct, if yes I'll send you my capx file. actually I'm applying angular velocity to the chassis within a "while loop" based on how long the key is pressed down. i.e: add subtract -/+10 angular velocity when A or D is pressed.
  3. I'm using construct 2 physics I have a working bike with everything setup and I'm able to do frontflip and backflip by adding angular velocity to the bike I want to increase score/ add points and display the "backflip / frontflip" text when the bike does it. so please help me I want to know the logic and how it's done. p.s. example about construct 2 is not necessary, just explain me how other games do it or anything else you have to share Thanks, Drago
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