Jump to content
  • Advertisement

Fadey Duh

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Fadey Duh

  • Rank
    Newbie

Personal Information

  • Role
    Visual Effects Artist
  • Interests
    Art
    Audio
    Business
    Design
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That is true but doesn't we need to perform extra calculation to get that zup? My theory of just rotation screen roll way did not made sense it appeared. I'm still down for getting zup if there is a way to get it done without extra performance nor writing my own matrix library. I'm using qt.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!