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CPPapprentice

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About CPPapprentice

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  1. CPPapprentice

    2D Tile Map Rendering (C++ w/ SFML)

    i guess method 2 it is, i have some ideas on how to minimize the tile looping each frame, thanks guys
  2. Hi Forum, in terms of rendering a tiled game level, lets say the level is 3840x2208 pixels using 16x16 tiles. which method is recommended; method 1- draw the whole level, store it in a texture-object, and only render whats in view, each frame. method 2- on each frame, loop trough all tiles, and only draw and render it to the window if its in view. are both of these methods valid? is there other ways? i know method 1 is memory intensive but method 2 is processing heavy. thanks in advance
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