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About Merlinus

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  1. Merlinus

    [UE4] Realtime Deformation

    Unity is easy for mesh deformation at runtime, much easier than unreal
  2. I recently had a post up on this forum stating I was a programmer looking for any sort of work. However, the only job requests I got were for games that are far out of the scope of an Independent studio that wont even pay their programmers and artists. I know that everyone has dreams, but I actually want to get something done, so I decided that I am going to form my own hobby group, that will hopefully evolve into a studio. My goal as a project leader is to get something done and released before the end of the summer. I have a few ideas for games, but like most people's ideas, they are a bit crazy. So, I am going to limit myself and work on some very simple projects to get started. The first few projects that I aim to lead will be more of practice projects than for profit... the initial goal will be to get a finished and polished application published onto itch.io in less than a week. The first game we will make, will be a simple minesweeper clone. It will take only a few days to get it done, if I can get a team together. Only a few art sprites are needed, and only basic logic is needed to build the game itself. However, I think that finally publishing something will be a good experience for everyone involved, and will be a good first step to becoming real game developers. Please contact me over private message, and I can give you further information about how we can talk.
  3. Merlinus

    Looking for People to Join Dev Team

    I am an experienced Unity programmer with knowledge of shaders and the like. I currently don't have access to discord, but ill pm you my steam.
  4. Merlinus

    TuplerScript [C# Released!]

    I came up with an awesome idea to make it MUCH faster. I am now making a special executable for serializing the raw tuple data into pure binary after you write a code file. So, when your application wants to run the script, instead of interpreting the string data at runtime, it is much faster because the string is already converted into raw data that the interpreter understands! I'll release an example serializer soon... One thing to note, is that I could add some sort of encryption system in this way, making it harder to reverse engineer tuplerscript
  5. TuplerScript is a free to use library that allows for the easy creation of your own scripting language! You can customize the language to take in your own functions, and interpret text files at runtime. This system could be used for adding a modding system to your game! The language is extremely simple, and only has 3 syntax rules: A "Tupler" is defined as a list of objects between square brackets, separated by commas. Comments are defined as statements between pound signs (#) Square brackets, commas, and pound signs after a back slash (\) will be ignored! (escape characters) Using this simple system, you can make pretty much anything! Example of printing "hello world": https://gyazo.com/9aa218326e9a26e1980314e494d8cbc3 Example of adding two numbers, storing them in a variable, and then printing the result: This is not a language. This is a language framework which you can customize to suit your needs. Its easy to create your own dictionary of commands, designed for modders to interact with your own project. If you are interested, you can view the full source for the C# version available on GitHub! https://github.com/MerlinCoder/TuplerScript-CS-version-
  6. Merlinus

    Tired of doing art

    Actually its green and its eyes are red so that I can swap out those colors with a shader with skin and eye color that the player chooses..
  7. Merlinus

    Tired of doing art

    I'm terrible at art, I just want to code but noone wants to help me do the art I need animations, models, etc. This is the best I could do... I'm getting very, very tired. I tried to make it as simple as possible, and its still terrabad. What should I do...
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