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About amade

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  1. amade

    Main character sprite

    The face still bothers me. Instead of adding a highlight, I think it's better to use a near analogous color for the shading instead of a darker hue. For this purpose, I've added another color to the skin palette. I also removed the nose, it's difficult to perceive and is not really necessary. Top: original; Bottom: edited With the new shading, the face looks more spherical. Although you plan on reworking the colors, I tweaked the skirt by making it flare a bit (it doesn't have to cling to the thighs), removed the highlights and added more shadows instead to make it look like it has more volume.
  2. amade

    Main character sprite

    To be honest, I preferred the previous iteration. The hips look too narrow now and the face is kinda boyish. It also looks like the shoulders have become more broad, making it look less female in proportions. I reckon you can make the hips look wider by simply flaring out the skirts more, it will also make the shoulders look less broad without actually changing it though it wouldn't hurt to shift it inward a pixel or two.
  3. amade

    Main character sprite

    Ditto on this. I didn't add any in the edit because I was working strictly with the palette that's been set for it.
  4. amade

    Main character sprite

    I reckon you could make the expression look less "surprised". The arms could also be made to look like she's brandishing the staff instead of looking like she's lifting weights. left: original; right: edited Looking forward to see the animated sprite.
  5. @Scouting Ninja & @Iltis Thanks, those are some very useful tips! Since I already have RPGMaker I will stick to it for now and persevere. I'll branch out to other engines after I learn the basics in RPGMaker and have had enough practice. And yes, I lean more toward 2D art, and while I can do 3D it's not really my strong point. Although I do have some ideas for games, they're a bit too advanced for me for now and might not be feasible with RPGMaker. At the moment, the type of games I want to create are just simple ones that could almost be mere clones of other simple games, but with my art in it. I wouldn't exactly call them marketable, but the important thing is that I make a complete game, get practice and gain experience, and have something to showcase. Then, perhaps one day I'll have enough knowledge and/or connections to start making games that people would really want to play. There is truth in that, but I had already given it consideration before coming here to look for guidance. I could just keep churning out artwork, build up my portfolio with something that looks relevant, and look for projects to join. But I already decided to try and go for a more hands on approach. I have no doubt it will take a considerable amount of time, even if I'm looking to do something simple at first, but I strongly believe it would be worth it.
  6. I think one way to ask the question is which one is more like a pencil. Back when I was studying in art college, the basics start with learning figure drawing (drawing people, faces, etc). While one could learn to do figure drawing using almost any medium, pencils were the primary choice because it's simple to use and learn with (though I had in fact been partial to charcoal instead). Of course, I have no idea if it could fit as an analogy for game development, despite it also being a form of art. Is there a game development equivalent to figure drawing, and is there a tool that is most conducive to learning it? Thanks for that, I'll have another shot at it.
  7. What about HTML5? Is it relatively easier to learn? I once tried making a Flash "game" with AS3, I was learning as I go and it took me weeks to come up with something very simple containing less than 1k line of code (which I'm willing to bet is still grossly bloated due to my noobiness). And it wasn't strictly a "full" game, more like something that could be a component of a game. I tried to learn to use RPG Maker, but I got lost in all the tutorials (the ones that are freely available on the internet). It seems like RPG Maker should be easier to learn, but for some reason I had an easier time reading through the documentation for AS3. Maybe I'm not looking at the right tutorials? I'll send you a PM and we can discuss it.
  8. First, a little background information. Please bear with me. If you rather not, you can skip my rambling (which I've spoilered) and scroll down to the main points of the topic. So here's the meat of the issue... I want to make games so I can make art for it. It doesn't have to be original, or complex. But it has to be playable, and possibly interesting enough for people to try it even if just once. Ideally, I should just make art for other people's games, but I'm not in a position where I have the necessary skill/experience/portfolio to attract potential collaborators or employers, and the few games I have managed to get into have either stalled or failed completely. Short-term goals: Learn to make small, simple games; Make art for games; Make connections with game developers and other artists. Long-term goals: To actually have something worthwhile in my portfolio related to game art; To break into the game industry. Tools and skills I have: Aptitude for art, with proficiencies in a variety of areas (conceptual, vector, dot-pixel, texturing, etc); Various art related software and hardware; RPG Maker VX Ace (I got this from a Humble Bundle ages ago, but never really got to learn how to use it). Good people skills (is it weird that I can have poor networking skills at the same time?) Challenges I face: Poor coding skills and limited scripting knowledge - I prefer to focus on making art rather than improving this area. Limited resources - Heavily reliant on freely available knowledge/tools/assets. Completing projects - I've only ever seen my art, what little of it used, in demos. I would like to have a completed game for once, and to do that I will have to start small and simple. Possible solutions: For starters, something that's easy to learn, and I can output within a short frame of time on a regular basis taking into account of my skill level; A willing mentor of sorts; Cheap courses I can physically attend locally (this is a long shot, but I learn better this way); Participate in graphical modding projects of popular games (something I've done for some games, but have little of quality to showcase). tl;dr, I need a starting point, a way to get the ball rolling and maintain the momentum, as well as advice and guidance along the way. I welcome any and all input on the matter. Thank you for taking the time to read through to the end. //amade
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