I am building a 8 * 8 tile based grid. 2 players will start the game from opposite side.some tiles will have resources like gold etc.. players that conquer the tile will gain that resource. I am trying to setup those resource tiles uniformly through code ( not manually drawing tiles in a tile editor) so that each player face same difficulties to gain resources.otherwise one player will find it easier and he will have greater chance to win.. any algorithm to calculate uniform distribution?? Or I should divide whole map into 2 or 4 areas and randomly setup resource tiles??