I am new to this forum and came here specfically looking for feedback on my work and possible tips for both improving my craft aswell as how to get your foot in the door.
I have around 7 years of experience with Cubase 5 now (no academic background though). I started out doing remixes of video game OST on my YouTube Channel (example: https://youtu.be/sB01cPgwPrE). I am fully aware that in today's culture it is incredibly hard to get a food in the door, just because producing music has become so accessible. I am also aware that most of the things i complained about can be accounted to that fact and that it's true for most other people. However i still wish to get better and what I am doing and ultimately hope to fulfill my dream of working in this industry.
Therefore I decided to visit this forum and seeing how there are many people of different skill levels and expertise here, I hope I can get constructive feedback on my work and tips on how to get better, especially regarding audio engineering. Due to my lack of experience in mixing and mastering, I fear that it holds me back in a way that my music can't fully express the intent behind the composition.
Here are some examples of tracks I made, which i think have turned out well in regards of composition. I'd love if you could take a listen to them:
Character Theme / Location Theme for a possible love interest of the protagonist:
This was done for the game that my gf and me planned on doing, a kind of phoenix-wright-ish visual novel. Here I tried emphasizing the passion and romantic tension between both characters by having a dialogue between the sax and the piano. (Bonus: Allegro Version / Part 2: https://soundcloud.com/user-569017777/fondeta-allegri )
Examination Climax / Boss-ish Theme:
This is also from the visual novel game. As the name suggests this is inspired by the Phoenix Wright OSTs and their cornored themes. I always loved how intense and suspenseful they sounded, like you were just about to crack the case. I tried emulating that by having a steady build up resulting in the climax of the sax solo. I integrated a Leitmotif for this OST, which I use in the majority of the game's soundtrack including the first example Fondetta at 0:21 and can be heard during the climax of this song at 2:10, too.
Desert Level Theme:
An atmospheric attempt at a desert level soundtrack for the game my friend is developing, a 2d action RPG. I tried fusing oriental/arabic with wild-west-elements. My goal was to create something that sounds like adventure.
Please be as honest and harsh as possible in your feedback, much thanks in advance!