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g_o

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About g_o

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  1. I really don't wanna comment your idiotic arguments I think quoting this is painful enough. yeah I'm sorry too that you didn't understand my point
  2. Thanks! Yeah well me asking for help is pretty much asking to team up, my assumption is that the person joining is interested / needs this kind of engine / coding experience.
  3. This is starting to derail the topic but try turning on the computer and you'll see that every privilege that can be granted will be used for highly unethical ad-tracking Are you ignoring my previous posts on purpose?
  4. What on earth are you talking about
  5. What you're saying is silly. Of course no site will be immediately compatible, and some companies will push against it, but that doesn't mean we shouldn't make our standards higher. This is literally the idea of supply and demand. Sure news site have all the supply but the correlation goes two ways. i.e: in a free market competition will arise such that naturally supply will fit the demands. We'll have to fight for it and for sure it's not gonna be perfect at first but let us evolve into the natural progression, even if it is a battle.
  6. Intro Hey, so I've been making this 2D lightweight engine targeted for Javascript and Canvas, making it ideal for the web (e.g: .io games). This was supposed to be a simple contiuation of the framework I made for my game jams, though taking the idea to it's logical conclusion it slowly it started be more and more demanding and as my spare time dwindles I realize that the project needs more people to keep it's quality. So far it's only been me, but it's not a simple task as the line count is now over ~62,000 (js only) and maintainance starts playing a role. Current state Most standard features are working as a lib There are demos & tests (pong ~140 loc) Now working on editor Hoping to work on multiplayer soon enough How can you help I'm hopin to find some enthused socket.io programmers to help up with the project, also anyone experienced in making GUI, so we can finish the editor (there is already something basic). Even telling me whether or not this engine is a good idea or if how the idea itself can be improved would help a lot. Links Github: https://github.com/g--o/JSCF Website: https://g--o.github.io/web-JSCF/ (demos on site are somewhat unstable, better try them from the repo) Thank you for reading, appreciate your time
  7. So you're saying having a better permission management is a good idea or bad idea? And of course nobody stops anyone but while you're at it make an open source alternative for anything and fix any bug on godot etc, etc. The simple truth is that the most relevant issues are mostly already being addressed. I took a shot at one that isn't. Like them or not but firefox and brave are already trying the card of trust. And peer to peer? already been done (basically torrent based www), I actually predicted the idea about half a year before it emerged, meaning it was in development for quite a while and started way beforehand.
  8. Hey there, Intro I've been making this 2D lightweight engine targeted for Javascript and Canvas, making it ideal for the web (e.g: .io games). It also can work "natively" with nodejs; this was supposed to be a simple contiuation of the framework I made for my game jams, though taking the idea to it's logical conclusion it slowly it started be more and more demanding and as my spare time dwindles I realize that the project needs more people to keep it's quality. Simply finishing the engine as quickly as I can, no matter what, might result in bad quality. Keeping the quality though would increase development time indefeinitely. (I might just give up at some point) The engine is open source though, and already is a functioning prototype and that's why I think it's time to seek for other JS developers to join. So far it's only been me, but it's not a simple task as the line count is now over ~62,000 (js only) and maintainance starts playing a role. Current state You've got most standard features implemented and now working on a world editor. There's an up to date documentation & wiki pages on getting started. There are demos and tests (pong is ~140 lines of code with stupidest of bots) and issues & milestones up to date. Basically, as little friction as I could afford. Once the editor is finished: the heart of the project - a multiplayer component. How can you help Even giving me some feedback or making something using the engine would be a great deal that would make improving easier. Of course, actually contributing, preferably finishing existing issues related is the best thing that can happen to the engine. Even telling me whether or not this engine is a good idea or if the idea itself can be improved would help a lot. Github: https://github.com/g--o/JSCF Thank you for reading, appreciate your time
  9. g_o

    Modern game engine written in C

    You sir, are completely insane ! lmao I mean writting in C is so unneccessarily hard already (as the C++ overhead is pretty small), and making so many features this really is a weird fetish; but have fun As someone who also writes an engine I can feel so much pain only from the grind of making the GUI widgets. Swore I'd only do it again if it's absolutely neccessary (which it kinda was in my case)
  10. I'm actually working on the one I want to see, but it only addresses the 2d lightweight web-targeted engines. Why? Because I really want to believe that once permission standards on the browser are established, direct access to hardware would be even more optimized piece of a cake than it is today. (and 2d because I work alone and have to start small) Some of the other dreams I'm already pretty close to establishing is meta-editing: making the engine via the engine itself. Making it easy to extend and modify. It's already editable in a sense but there's a fundamental problem with contexting in anonymous JS functions that needs addressing. As of the future - I really hope to make a great multiplayer component so that making .io games for example would be a piece of cake. The idea is pretty basic - no coding involved, simply syncing by flagged attributes rather than the RPC approach. Diffs should be easy enough in JSON form, and having JS is (for once) pretty good for this purpose. Right now it's still a prototype though: https://github.com/g--o/JSCF
  11. From what I gathered if you're not working for a major triple A on an already well established game engine, a large factor for making a custom engine is the licensing. And indeed you're likely to find yourself working for the gambling industry for a while for that reason
  12. At last, uploaded jsdocs for the prototype 😃 ! Check wiki for more info: https://github.com/g--o/JSCF/wiki/API-Documentation For any suggestions check out the issues page. Recent dilemma: https://github.com/g--o/JSCF/issues/6
  13. JSCF is an open source, lightweight 2D canvas library based on vanilla JS and CanvasInput. Its approach is to allow extendibility while adhering to concepts from popular engines like Unity. It's still in prototype and is looking to get help and feedback from programmers. Check it out at https://github.com/g--o/JSCF. Update: now added API docs! (working with jsdoc) View full story
  14. JSCF is an open source, lightweight 2D canvas library based on vanilla JS and CanvasInput. Its approach is to allow extendibility while adhering to concepts from popular engines like Unity. It's still in prototype and is looking to get help and feedback from programmers. Check it out at https://github.com/g--o/JSCF. Update: now added API docs! (working with jsdoc)
  15. Hi, I'm currently working on a lightweight 2D canvas library called JSCF. It's got a lot of cool features but is still in prototype and I'd be glad to have more hands on this project + getting some feedback from programmers like you. This is an open-source project so no rev involved at all, but I think anyone knowledgable or interested in getting involved with a cool native JS 2D engine is welcome. For full feature list, contribution, prototype build and more please visit the github repo here: https://github.com/g--o/JSCF Thanks for reading 😃
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