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  1. Game Troopers

    Arcadia Library released on Unity Asset Store

    Arcadia Library is a navigation solution for custom menus using Unity3D, allowing an easy flow between panels. This plugin allows the management of different menus with functions, storing history to back to the previous panels and dispatching events on each menu status, as: on menu loaded, show, hide, focused and unfocused. Supports Show and Hide functions. Menus are separated in ‘groups’, which means that you can initialize only the desired menus instead of maintain all of them on scene at the same time. ‘Layers’ concept. Only one menu can be shown simultaneously by layer, what it means that the current active menus on the same layer will be hidden to made easy the user flow. Also supports controller input, storing the last selected button/selectable on menus to make easy the navigation flow between panels. Default show and hide animations. In addition, animations can be fully customized by user. Code features Based on two classes: Menu: Each UI panel or menu inherits from this class. MenuManager: Manages all the menus in the game, offering methods to initialize, show and hide them. All the menus can be loaded during game initialization or manually by group ID. Menus are indexed using the type of the classes that inherit from Menu. Each layer has an stack that stores all the opened menus. Closing a menu of a layer will automatically open the next menu on the stack, if any. The layer for each menu is defined on the inspector view. Buttons in the menus are loaded during the initialization and are disabled only during the hide animation of the menu. More info about the library: - Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/121233 - Game Troopers Website: http://gametroopers.net/ View full story
  2. Game Troopers

    Arcadia Library released on Unity Asset Store

    Arcadia Library is a navigation solution for custom menus using Unity3D, allowing an easy flow between panels. This plugin allows the management of different menus with functions, storing history to back to the previous panels and dispatching events on each menu status, as: on menu loaded, show, hide, focused and unfocused. Supports Show and Hide functions. Menus are separated in ‘groups’, which means that you can initialize only the desired menus instead of maintain all of them on scene at the same time. ‘Layers’ concept. Only one menu can be shown simultaneously by layer, what it means that the current active menus on the same layer will be hidden to made easy the user flow. Also supports controller input, storing the last selected button/selectable on menus to make easy the navigation flow between panels. Default show and hide animations. In addition, animations can be fully customized by user. Code features Based on two classes: Menu: Each UI panel or menu inherits from this class. MenuManager: Manages all the menus in the game, offering methods to initialize, show and hide them. All the menus can be loaded during game initialization or manually by group ID. Menus are indexed using the type of the classes that inherit from Menu. Each layer has an stack that stores all the opened menus. Closing a menu of a layer will automatically open the next menu on the stack, if any. The layer for each menu is defined on the inspector view. Buttons in the menus are loaded during the initialization and are disabled only during the hide animation of the menu. More info about the library: - Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/121233 - Game Troopers Website: http://gametroopers.net/
  3. What is Cloud Assets? Cloud Assets is a simple and lightweight but incredibly effective library that allows you to add dynamic content to your Unity games in all the gaming platforms available, PS4, Xbox One, Steam, Windows Store, iOS, Android and even Nintendo Switch! This is the first and the only library in the Asset Store that supports adding dynamic content simultaneously on consoles, PC and Mobile games. It can be used to: Cross promote your game with Video, Images, or Text Ads. Show news to your gamers dynamically. Display offers, new features, etc How does Cloud Assets work? Cloud Assets it's a Unity library that works with a single JSON file stored in a server to serve text, images and videos to use in your projects. You can change the content of your game without having to update the binary. You just need to change the references to the assets in the JSON file in seconds, and your game content will be updated. What are the features that make Cloud Assets the unique library in the Asset Store? Use it on any game platform (PS4, Xbox One, Nintendo Switch, Steam, Windows Store, iOS and Android) Display text, image and/or video wherever you want inside your game. Open external links in the platform web browser or the device store (mobile, consoles and PC) Works with a simple JSON file stored in a server. You don't need to be a programmer! Just change the URL which redirects to your games and adds the text, image and/or video that matches your needs. Use tags to quickly identify your assets and replace them easily. You can add title, description and URL in the text asset. Useful links about the library: - Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/116697 - Game Troopers Website: http://gametroopers.net/ - Cloud Assets Tutorials: https://www.youtube.com/playlist?list=PLkZtvv5GUSSUVWeVhRJ1tb3MaoZV7ILWP View full story
  4. What is Cloud Assets? Cloud Assets is a simple and lightweight but incredibly effective library that allows you to add dynamic content to your Unity games in all the gaming platforms available, PS4, Xbox One, Steam, Windows Store, iOS, Android and even Nintendo Switch! This is the first and the only library in the Asset Store that supports adding dynamic content simultaneously on consoles, PC and Mobile games. It can be used to: Cross promote your game with Video, Images, or Text Ads. Show news to your gamers dynamically. Display offers, new features, etc How does Cloud Assets work? Cloud Assets it's a Unity library that works with a single JSON file stored in a server to serve text, images and videos to use in your projects. You can change the content of your game without having to update the binary. You just need to change the references to the assets in the JSON file in seconds, and your game content will be updated. What are the features that make Cloud Assets the unique library in the Asset Store? Use it on any game platform (PS4, Xbox One, Nintendo Switch, Steam, Windows Store, iOS and Android) Display text, image and/or video wherever you want inside your game. Open external links in the platform web browser or the device store (mobile, consoles and PC) Works with a simple JSON file stored in a server. You don't need to be a programmer! Just change the URL which redirects to your games and adds the text, image and/or video that matches your needs. Use tags to quickly identify your assets and replace them easily. You can add title, description and URL in the text asset. Useful links about the library: - Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/116697 - Game Troopers Website: http://gametroopers.net/ - Cloud Assets Tutorials: https://www.youtube.com/playlist?list=PLkZtvv5GUSSUVWeVhRJ1tb3MaoZV7ILWP
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