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william.equal

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About william.equal

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    WilliamEqual

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  1. Hey Alec, thank you so much for your feedback on my videos. Cool you followed my progress along while I'm making these videos. Really looking forward to your YouTube series, keep me informed
  2. New video on game music -- Coherent Situational Music in Undertale | Game Audio Lookout https://www.youtube.com/watch?v=4G5AsGBnYew In this episode, we’ll look at how the very special RPG “Undertale” creates a coherent atmosphere by situational music. Introduction “Undertale” was originally released in 2015. It is a cleverly made RPG with bullet-dodge shooter mechanics in enemy battle encounters. The game was nearly entirely developed by one person, Toby Fox. In case you haven’t played “Undertale” yet, I try not to spoil any of the story for you since it lives from the wonderfully crafted characters and story twists you encounter along your way through the underground filled with monsters. But I assure you it’s very much worth playing and “Undertale” is one of my favourite games to date. -- Alex
  3. Hey, I just finished a new episode of "Game Audio Lookout"! This time it's about musical sound effects in the Super Mario series. Here's the link to the video on YouTube: -- Musical Sound Effects in the Super Mario Series | Game Audio Lookout https://www.youtube.com/watch?v=6hHbTVloizU We’ll have a deeper look at musical sound effects in the Super Mario series in this episode of "Game Audio Lookout". I guess everybody has heard the sounds of the Super Mario series before. But I believe most of us don’t exactly know how these were constructed and what efforts were taken in later instalments of the series to produce sound effects that even harmonise with the game’s music. -- Feel free to let me know what you think Alex
  4. Thanks, just joined I'll get around the language barrier somehow!
  5. william.equal

    15 Good DAWs

    My personal favorite for orchestral stuff is Digital Performer, for everything more electronic I use Ableton Live.
  6. Cool, okay! Send me a link to the group and I'll join
  7. Thank you, I'm happy you like the series
  8. Hi, I’d like to show you my current video project “Game Audio Lookout”. It is not a game itself but a series on YouTube about how music and sound design in games work. There is three episodes I produced within the last month and I’m planning to release them on a regular basis! Currently I made 3 episodes so far: Enhancing Gameplay with Music in Celeste - https://www.youtube.com/watch?v=NYjlfL7dHCQ On the surface, “Celeste” is a brutally hard 2D platforming game about climbing the imaginary Celeste Mountain but it is much more than that. It narrates a compelling story of main character Madeline fighting with her demon doppelgänger. Gameplay-wise, super tricky levels combined with tight controls let you fail and re-try over and over again. But what it makes it even more enjoyable is the wonderful soundtrack composed by Lena Raine we’ll have a look at in this episode of “Game Audio Lookout”. EarthBound - A Quirky Artistic Synergy of Story, Art and Music - https://www.youtube.com/watch?v=ZH4DqgvkE0k In fact, there’s many ways how the three elements writing, artwork and sound can play together. There’s AAA titles with cinematic writing, photorealistic graphics and epic orchestral music on the one hand. Another good example is the “Super Mario Odyssey” world “Steam Gardens” with its funky vibes due to a coherent artistic feel of character design, graphics and audio. But today, we’ll go back to the Super Nintendo era to have a look at one of the strangest games Nintendo ever created: “Earthbound” Deconstructing a Musical Level in Rayman Legends - https://www.youtube.com/watch?v=3UIhBZuj2HI Rayman Legends has found its way into many “Best Platformer Games of All-Time” lists. Though it closely fails to beat the uncrowned king Super Mario, it found a safe place next the Nintendo mascot. The Rayman series was created by French game designer Michel Ancel and started in 1995 with the 2D jump’n’run Rayman. It was followed by two 3D platforming games: Rayman 2 and Rayman 3. But the series went back to 2D sidescrolling with Rayman Origins in 2011. Origins was also the first Rayman game using the UbiArt Framwork which also was adopted by the 2013 release “Rayman Legends”. In this episode we’ll deconstruct one of the incredible musical stages in Rayman Legends. Playlist link to all episodes so far: https://www.youtube.com/watch?v=NYjlfL7dHCQ&list=PLBhIWrMLhhmowCQyCRaDEMWDH-l5lunnL Link to my channel: https://www.youtube.com/channel/UCm4XW_MrNfZrjQkj9iuxK9A
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