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gamedevunchained

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  1. Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the way they are. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto Quixel.com and enter code GDU10 for 10% off for the first year! Give us a rating on iTunes: apple.co/2IKxTmU https://www.gamedevunchained.com/
  2. In this episode, we lay out our plans for GDC 2019. Many announces are made including our Official GDU Mixer at GDC sponsored by Quixel. As well as our journey to doing this full-time and how we are pumping our Patreon efforts. In addition, forming a umbrella company to house all of our ventuers such as GDU, GSO, etc into BLU Champs. More merch and many many more. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU10 for 10% off for the first year! Give us a rating on iTunes: apple.co/2IKxTmU https://www.gamedevunchained.com/
  3. gamedevunchained

    0180: Game Workers Unity GDC 2019 Plans

    Unionizing game workers caught a major spark in discussion across the industry far and wide and has reached a fever pitch in recent months. Game Workers Unite is at the forefront of the movement and it is no doubt that this upcoming 2019 Game Developers Conference will be about Unionization in a huge way. To help lay out what developers can expect and also come to GDC prepared for, Emma from Game Workers Unite joins us this week to share their plans. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU10 for 10% off for the first year! Give us a rating on iTunes: apple.co/2IKxTmU https://www.gamedevunchained.com/
  4. Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions. https://www.gamedevunchained.com/
  5. When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. We we honored to spend a good part of two hours talking with him about the magic of games and what exactly they do to create works of interactive art that leave an impression on their audience time after time. https://www.gamedevunchained.com/
  6. Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant is game unionization. https://www.gamedevunchained.com/
  7. The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals. John has over 25 years of experience and have worked in the industry since the launch of NEC TurboGrafx-16 back in the summer of 1989 and seen a lot. He has survived three layoffs and has since ventured off to innovate game tech outside of gaming. We talk about his aspirations to make Game Dev Advice and help train the future students to navigate this rocky profession. https://www.gamedevunchained.com/
  8. We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again. https://www.gamedevunchained.com/
  9. Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we are heading as a industry. This episode is sponsored by Quixel Megascans: Use code GDU at checkout megascans.se to get 30% off for the first three months. https://www.gamedevunchained.com/
  10. Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together. This episode is sponsored by Quixel Megascans: Use code GDU at checkout megascans.se to get 30% off for the first three months. https://www.gamedevunchained.com/
  11. Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects. This episode is sponsored by Quixel Megascans: Use code GDU at checkout megascans.se to get 30% off for the first three months. https://www.gamedevunchained.com/
  12. Danny Oakes is the Director of Operations and Marketing at SpeedTree. He is an experienced marketing manager with demonstrated history of working in the information and service industry. In this episode, we talk about his career and how he got involved in the game industry, traveling for work, and how procedural generation is changing everything. Goto https://store.speedtree.com/ and try it out! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU for 30% off for the first three months! Thanks to all our patrons: Paul, Polygonpolierer, Garrett, Kelvin, GalacticThumb, Habib,Daniel, Luiz Felipe, simonschreibt, Ian, Sharad, Rene, Alex, Ben, Marcus, Brackeys, Wilkinson, Masha, Hotgates, Max, Jay, Tor Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV Give us a rating on iTunes: https://apple.co/2IKxTmU https://www.gamedevunchained.com/
  13. Would you believe a team of game developers in Egypt came together to form a company and development academy in order to create their very own AAA action adventure game? We do now, thanks to the story of Ahmed Fouad and the team members of Rumbling Games. He sits with us this week to go over the humble beginnings of an Egyptian game development community, making the switch to Unreal and what it means to him to develop their historically based fantasy adventure game Knights of Light! Get this Game Funded! https://www.kickstarter.com/projects/rumbling-games/knights-of-light https://www.rumbling-games.com/en/index.php Follow them at: https://www.facebook.com/RumblingGamesStudio/ https://twitter.com/rumblinggames This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU for 30% off for the first three months! Thanks to all our patrons: Paul, Polygonpolierer, Garrett, Kelvin, GalacticThumb, Habib,Daniel, Luiz Felipe, simonschreibt, Ian, Sharad, Rene, Alex, Ben, Marcus, Brackeys, Wilkinson, Masha, Hotgates, Max, Jay, Tor Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com Join our community on Discord Give us a rating on iTunes https://www.gamedevunchained.com/
  14. gamedevunchained

    0145: Jonathon Holmes Unchained!

    A true believer of the unchained life, Jonathon Holmes tells us NOTHING about making secret government military games, but everything about how his environment art career and personal ambitions allowed him to achieve his absolute dream job in the game industry working at Quixel, FROM HOME! Check out his work https://www.artstation.com/synaesthesia Night Dive Studios (Streams every Thursday) http://www.nightdivestudios.com/ https://www.twitch.tv/nightdivestudios https://www.youtube.com/channel/UCNFs4mUpyf3GxBbfLSty78A This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU for 30% off for the first three months! Thanks to all our patrons: Paul, Polygonpolierer, Garrett, Kelvin, GalacticThumb, Habib,Daniel, Luiz Felipe, simonschreibt, Ian, Sharad, Rene, Alex, Ben, Marcus, Brackeys, Wilkinson, Masha, Hotgates, Max, Jay, Tor Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV Give us a rating on iTunes: apple.co/2IKxTmU https://www.gamedevunchained.com/
  15. gamedevunchained

    0146: Dating In Development

    Dating developers, the advice and trials as we came up in the industry as a husband and a boyfriend. Hear the benefits of dating in industry, and the difficulties you may be faced with when dating someone at your company or on your team. And to really spice up this episode, we get into wives having our backs against EA and what the industry developers need to do to keep history from repeating. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios Goto megascans.se and enter code GDU for 30% off for the first three months! Thanks to all our patrons: Paul, Polygonpolierer, Garrett, Kelvin, GalacticThumb, Habib,Daniel, Luiz Felipe, simonschreibt, Ian, Sharad, Rene, Alex, Ben, Marcus, Brackeys, Wilkinson, Masha, Hotgates, Max, Jay, Tor Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV Give us a rating on iTunes: apple.co/2IKxTmU https://www.gamedevunchained.com/
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