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  1. "Nothing eliminates risk as anyone can sue you for anything at any time." This is true. You don't actually have to do something wrong to end up in a lawsuit. There just has be perceived damage. I'm glad I don't like cars. I learned something though. This is one niche well cornered by friends of the industry. I would say, unless you are good at car design, maybe hire or outsource car design. Someone is designing all those vehicles, and they would be the people to ask about designing cars. Actually, if you want to get technical do a study on car design. Ask someone with knowledge what constitutes "public domain" in the world of car design. I think knowledge would be key in this instance. Look at car design like boxes. Your hood is a box, your roof is a box, and your tail end is a box. Start with the most basic blocked out concept of a car, like a kid would draw. Now what curves are you going to give those boxes?
  2. EeksGames

    Leirune - World Building

    I'm working on the world for Other Realms. I have a good starting point, with shapeable blobs, but it's missing the breath of life. It needs personalization. I don't see anything that really tells readers this is a unique, neat, fantasy world. There's no floating trees, or cool descriptions. I'm wondering if people can read my the world for my game and throw out the inspirations they're hit with. Emas Emas’ population is majority human with mixed races— the strongest of realms forged out of Leirune. Alm stands as its bustling capitol, a beacon for the rest of the country. Mixed feelings brew within the borders; the elves of Uel are taxed under human rulership, and the nomads of Tardide were forced to treatise their territory after the 47 years war. The pirates of Portscape would prefer business outside the reach of The Royal Army, and foster resentment in their struggle to cloak their nefarious seafaring. Alm sits northwest of the nation’s center. Roads run northeast, into Tardide Desert, and southward through Guardwood to Uel. Major roads travel east to Kudrait and west, forking to Portscape and Girkmire. Alm’s placement was crucial to its survival. She is hidden from mainland borders and surrounded by powerful city states. The combined forces of each royal army makes up a single division known as The Royal Army. People of Leirune travel far and wide to extend their studies in the prestigious University of Alm. Eager scholars can advance their education in many practical courses. Guardwood supplies wood to the realm, but only enough to appease the monarchy. Eleven scrutiny pushed the government’s heart away from the precious elven resource, towards collecting from the smaller forests scattered throughout the country. Uel sits far in the southern reaches of the forest. Beautiful elven buildings sit nestled among the silver, gold, and orange foliage of the forest. Blue tinted metals and precious silvers were widely used in construction. Homes and shops sprawl along the ground below, some built of wood, others built directly into the trees. Portscape is like a second heart to the nation. The water pounded docks stretch for miles along the rocky coast. Ships sail beyond the horizon to bring in a bounty of the sea. Occasionally racked by storms, Portscape is a heaven for those looking to get away from the bustle of the outside world. The seedy underbelly is distasteful for many, leaving Alm as the only choice between the two. Pirates, smugglers, and thieves, make the cracks and crevasses of Portscape their haven. Smuggling and other illicit activity are a constant struggle for The Royal Army. White sand blows across the surface of Tardide, as dozens of hooves fall at the lead of merchant caravans passing through the breadth of the desert. Heavy dunes lay scattered on either side, their rippled texture formed by blowing winds. The carts carry a prized load of glass— each pane hand made in Tardide. Topaz waters sparkle across the surface of the oasis; ships sailing from the docks. White sand-stone homes dot the land around the waters, and sprawl out into the desert for several miles on either side. Girkmire swamp sits to the far north of Alm. It’s misty waters have become a haven to Draconian kind. Small villages of ransacked hut-like homes sprinkle the surface of the muddy waters. Wood and rope bridges create a network of pathways connecting stilted structures. Girkmire is not for the fast-paced, and is dwarfed only by Golmire, found near the eastern border of Glauzitath Glauzitath The Mountains of Glauzitath create a foreboding backdrop in the northern reaches of the country. Purplish-black mist lingers among the peaks, where most dare not venture. Helmhold— sometimes called iron death— lies within a walled section of the mountains. Iron and other precious metals are shared between Emas, the dwarves of Glauzitath, and the remaining realms. Seeds of jealousy grow in the hearts of Kudrait's rulers over the precious metals and the power they supply. A sprawl of iron structures stretch like teeth across the dark rocky face of the mountains. A massive stone wall stretches for miles to the east, with a single guarded entrance opening way to the main road. A wide mouthed shaft leads deep into the dwarven halls, where eight main shafts dig deep into ore rich deposits. Helmhold, sits at the heart of the main shaft. Many valuable ores are pulled from the mines. Iron, copper, lead, zinc, tin, and aluminum are mined from the eastern tunnels. Silver, gold, mythril, and other precious metals are found in the shorter western shafts. Two large deposits of gems have been found in the recent years, sparking an even greater rivalry with Kudrait. The ores are smelted in Helmhold and shipped out via guarded caravans. Lamplight— a sleepy little mining village— enjoys the protection of Helmhold, as it lies within the eastern portion of the wall. Its small economy is fueled by what little ore it pulls from the mountains behind it. The miners have enjoyed the mines for years, while enjoying the haunting mist filled mountains behind them a little less. Lamplight is not without its legends of ghouls and haunted souls stalking the depths of the unknown mists. Dugugrog is a network of stone homes and nest-like dwellings of draconian build. Despite draconian rulership they hold peace with the rest of the realm, even aiding the allied armies in the current war. Some of the residents hold disdain for the other races, and carry it with them in their personal life. Dugugrog is not so much governed by official establishment as it is by the strongest arm in the city. Golmire lies to the east, between Mekbiess to the north, and Kudrait to the south. It’s the largest swamp in Leirune, and home to the draconian city of Golmire. Wood bridges connect the huts and homes, while boating lanes serve as a primary method of travel. Higher tiers of structures— built on raised platforms and decks— are accessible by ladders and pulley elevators. Golmire boasts a 20% population of mixed races serving, making it bearable for those without scales. Mekbiess Moha stands just beyond the Sabasa Plains. Angled streets divide golden coffee colored homes into odd shaped city blocks. Red imbrex roofs cap most of the buildings, but ornate gold domes crown imperial and government buildings. Round and square towers stand in various locations, some reaching several hundred meters into the air. Large balconies stretch the upper floors, offering a view over the higher portions of the city. Networks of well paved roads run through the lower streets, each sided with shallow stone walls. Wood Airships travel the skies above, some ascending higher into the floating city of Lutia. Lutia Air offers flights from the heart of the city. The Sky Elevator docks at the back of Lutia Air. The massive platform ascends up into Lutia via massive steel tracks. The ornate loading area is known as one of the wonders of Leirune. Roughly sixty residents can travel the elevator at one time. Lutia is shrouded by a blanket of billowing clouds. Gold colored buildings line the central island. Similar buildings speckle smaller islands on the eastern and western sky coast. Long bridgeways connect the smaller land masses, each paved, with lush green gardens drooping off the sides. Near the back of Lutia, a massive university sits atop a floating hunk of stone. Four ornate towers, with flaming braziers jut up from the corners. A large purple crystal sits in a crescent shaped portal gate in the center of the roof. The glowing gem harvests power for a large portal reaching into the ethereal planes. The portal itself can be accessed from the inner chambers of the university. Kudrait Logos is a massive walled city. Old streets divide greyed homes into a hodgepodge of misshapen burrows. weathered decks create a camp-like feel around the plank homes. Planted flowers can be seen in the eves of windows, in others freshly cooked baked goods cooling. The front steps are often muddied by boot prints and splattered soil. Plumes of smoke rise from brick chimneys, as farmers heat their homes with wood cut from the surrounding forests. Rocking chairs still sway on weathered decks, where residents mingled over drink and conversation. Small garden homes built of washed out brick, lean lazily with crooked walls. Some lean against the muddy mounds they’re build along. Bits of grass grow on the banks. Fenced garden plots grow enough for a single family, and to earn a coin or two on the side. A market in the center of the city offers a variety of goods from the outer countries. Mud splattered stalls and tarp covered carts line the central area, where the scent of cooking and spices compete with the earthen smells of the surrounding ground. Sluggard Inn And Tavern sits to the east, a well known establishment to the city folk, while the barracks looms several meters to the west. The courtyard is visible, but the training inside is shrouded by the brick walls.Castle Logos looms in the back of the city, it's greystone walls offering protection from invasion. An iron toothed portcullis can be dropped in case of emergency. Bow towers jut up from the corners, some with shot enough to reach the outer field. Dim glows of torchlight illuminate the windows just enough to prove life inside. The nicest buildings surround the castles inner wall. Most are crafted of stone, and offer lodging to officials, lawyers, knights, and diplomats.Kudrait has little going for it, except food and wood. The lush fields produce enough crop to keep the kingdom and surrounding towns fed at a sustainable level. Despite it’s own bitter resentments producing tension between neighboring countries, Kudrait wages war along the northern and western borders in hopes of expanding their region. The kingdom has lusted after the power produced by the mines of Helmhold for decades, and refuses to negotiate total peace.
  3. I absolutely love HacknPlan. One of the greatest websites on the planet if you ask me. I was watching Game Dev Underground and got super motivated. He mentioned project management. I did a quick search and found these guys. I've managed to do a lot of work on my game and stay motivated because of the boards and tasks. Great stuff.
  4. EeksGames

    Video Game Plot Generator

    Grammar is horrible right now. Neat idea. You're is a contraction of 'you are' so what you want to use is 'your' instead. That's the possessive one. Your book, or it's yours. I also see 'you're are' which is bad. Since you're is a contraction of you are, that's like spelling you are are.
  5. You can't use commercial product names as they trademarked. You definitely need permission to use them, or you will get into trouble. That being said, if you have good graphics and reach, you can always ask the companies and see what kind of answers you get. That's the bane of working on a title of this genre. Same with guns. You can't use gun names because the companies trademark them. People try to debate copyright law, but I've read the law in Canada, there is no wiggle room. When it comes to writing and music, reproduction and public performance is completely illegal. The 30 second rule is a myth. You absolutely need permission to use anyone's protect work and trademarked names. The only exception to copyright is news, parody, documentation, and education. To legally use fair use you need to satisfy all required credits.
  6. That would be pretty good on a fair budget. Small budget, I always see the best as word of mouth and business cards. SEOClerks is a website that lets you pay for tweets and mentions. Leverage your friends, and make them your first beta testers. If they like it, ask them to share to their social media. I'm not looking at my other post, so I may be saying this twice, but don't be afraid to leverage the outside world. Some people have horrible luck online. Crickets. If you go outside and talk to people that aren't busy you're guaranteed a face to face engagement. This was the way people built ALL the businesses back in the day. There was no internet. And it worked. Think of it this way, if I run an IndieGoGo with only a few people looking and raise $40 dollars, could I not have raised $200-300 in the streets with a peddlers license? Don't let online issues stop you, at least try the other. Hit up conventions, get out there. If it's your first market building experience the first fans should be the friends you make. I look at street crowd funding like I see it. I give people money all the time. Panhandlers. You get a business paddlers license, and it's a license to panhandle with a business cause. People will give you money every day and take a business card. Bam! $0 dollars online. Money and promo offline. Of course, some people have better luck.
  7. EeksGames

    Ideal themes for my fighting game

    That's right, I remember that. Sub Zero could shoot ice? Another could spit acid maybe? And the wolf native guy had a bow of some kind.
  8. EeksGames

    My first videogame

    This inspired me. Imagine big mazes with an exit door. Maybe you can pick up batteries for the flashlight. Add some pitfalls. Don't forget the exit door/portal. There should be a special that will make you bounce in the air, and fall, so you can get a peek at the maze.
  9. A lot is based on skill and background. I have to work on my own niche based games because I lack talents. A portfolio is good for showing off games you've worked on in the past. I have no knowledge in professional development, only Indie. If you're taking the indie route you'll need to complete the game. In the meanwhile you'll want get information on the game out to the public to build a bit of a buzz and early fanbase. Create a dev blog, keep people updated, post in forums. Supply art shots, samples, writing, ect. 1. Create a website. 2. Post your project here and on all other niche based forums. 3. Put it in your signature. 4. Utilize social media. (pages and posting) 5. Find all your own personal friends that would like the game and give them a copy, especially if it's the first game. Grass roots is important. 6. Try to get the game of Steam, Itch, ect. 7. Hit the streets. I'm going to experiment with point 7 this summer if Other Realms is finished. Pass out business cards, crowd fund publicly with a paddlers license, even sell some right there while working via download code. I think that is going to be a big aid. If you have cool project people will be drawn to it. You could use conventions, gatherings, and meetups as well. People getting together to talk about their project in person is perfect. It's the best way to meet people and make friends in bigger numbers. Most people don't hit the magic million by launching on Steam and doing no work. That's the problem with these dreams. It's not impossible, but a lot of people are going to have to work hard to get numbers and viewers. Like I said, it depends on talent and circumstance, niche size, and other aspects.
  10. EeksGames

    Ideal themes for my fighting game

    A fantasy/sci-fi/horror fighting game sounds interesting. Are you thinking Double Dragon or Street Fighter? 2D or 3D?
  11. EeksGames

    How to program smarter??

    If you want in-depth help with this situation you might need to supply some screen shots of the editor, what your attachments are to game objects, and some sample code (as mentioned). You said you want your minions to all act the same. What you have to do is have to do is create the game object, attach scripts, and create a prefab. Then they will all act according to the code attached. Can I ask something? What is the minor different thing the minions do? Do they all do this minor different thing at a random time, or just some of them do it? If just some of them do it, you could create two prefabs of the same enemy. One with that behavior and one without. If you want that code on all of them you're going to have to make a class variable to determine if they are doing it. Minion - will walk about randomly, tap his foot on the ground if no one is in ear shot, have a seat. If you want to say a minion doesn't do one of those things you could have class member that is an array of behaviors. array behaviors['walk about', 'tap foot impatiently', 'have a seat on ground']; When you instantiate the objects you could just leave one out. And your inner code would look in the array for behaviors and see if the condition is right. EDIT: Sorry, I didn't see the end 6 posts. I didn't know you had elaborated.
  12. EeksGames

    How to program smarter??

    Also supply samples of your actual code, so people can see exactly what you're doing. I think you'll get better tailored support with code and an explanation. It's hard for people if they have no clue what you're trying to do.
  13. EeksGames

    What are you working on?

    I'm working on Other Realms. A text RPG game that blends freeform roleplaying with a pinch of table top and a bit of mmorpg. It's really cool. I'm shooting for the idea of letting characters do anything, and not just in the freeform sense. Item crafting, weapon crafting, run a store in the world if they want, run a tavern, and inn, a blacksmith. Anything. It's taken me a couple years now, mainly because I'm like a monkey on typewriter. I finally got all the skills down. No screen shots yet, but more text if anyone wants to check out the world outline. In my projects.
  14. EeksGames

    How to program smarter??

    If you really want to just do it once you need to wrap it in another if statement with a flag bool. Maybe someone can suggest something better. if(doingtask) { // process here } You need to find a constructive way to trip taskdone on and off, while watching out for making it flicker on and off in your update. You could also have an array of string flags.
  15. EeksGames

    How to program smarter??

    What you're talking about is efficiency. To get better you have to find all the long code segments that can become smaller segments. It takes time, but the key is knowing the language. The more you know about the language the more efficient you will become. In game dev if you are starting as a coder, the last place you might want to start is with a game. If you're using C# study C#. Learn about classes and objects, you really need them. Learning web development opened my eyes too. Learning data bases with mysql carries over nicely to sqlite (embedded data base for software.) Learning the web stuff opened my eyes on how to update software via downloads (Unity asset bundles.) To get rid of your jumble of if statements you want to make prefabs of your bad guys. Make a bad guy, attach scripts to it, and make that a prefab. Then you are controlling one bad guy at a time. And you want to do prefabs of all your bad guy types. It's like programming behaviors. When you drop the prefab in the scene they will all behave according to the attached code. I'm kind of a newbie too, so research prefabs. That will get the ball rolling a bit. And remember what I said about learning the language in general, and taking a peek at web programming. Game dev is a long haul. For someone like me, I had to settle for text game for now, because a graphical game will not happen without funding, and a couple of smart coders.
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