Thank you for the praises!
I understood your advices and doubts and appreciate your initiative.
About the game mechanic: it's a real-time strategy, very similar to age of empires. It's easier to point the differences, whereas I was really inspired by AoE. All you have to do is set your opponents, type of match (goal) and other details. So you collect 4 resources to achieve your goals, with any strategy you think. There are 4 distinct civilizations, several unities, buildings and reasearches (this is the part I get far of AoE). I want a single and a multiplayer mode for the game.
About the site blogs: Thank you for recommend it! I surely will make a post on there!
About why my idea is solid: Games like AoE match perfectly with this kind of graphic and interface. Actually, it's even better than a 3D graphic hahaha. My ideas for unities, resources and researches is totally different than AoE. I added some magic, I solved some AoE gameplay problems, I added a elemental relic collect system that offers different bonus to the players... and there are new possibilities we can construct together to make it even better.
Again, thank you very much!
Thank you, Iltis!
I suggest you to read my previous answer to GoliathForge. I described other details about the game proposal. I surely will make a GDD! It's a good suggestion to atract programmers. To be honest, I thought that comparing my idea with Age of Empires mechanics would be enough hahahah!
I can make the art and sound design by myself, but the programming part I am not sure if one guy on charge is enough.
PC, Linus and Mac are the ideal devices.