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Septopus

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Septopus last won the day on December 6

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About Septopus

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  • Role
    3D Animator
    3D Artist
    Art Director
    Concept Artist
    Creative Director
    Environment Artist
    Game Designer
    Producer
    Programmer
    Technical Director
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  • Interests
    Art
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    DevOps
    Programming

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  1. Septopus

    Sling Bot Boarding

    Album for Sling Bot Boarding
  2. Septopus

    Sling Bot Boarding Day 7, Toy Build 4! :D

    I have a ragdoll setup... I've just not quite figured out where to throw em in... I've been working on the recorded courses and they could totally use it when you get too far off course/etc.. So, as soon as I figure out a reliable/cheap way to determine that. lol! Without giving the player even more finite control over the attitude I'm finding it really hard to draw a line on the "failure" of a trick... The more I think about it, I think I'm mostly going to reserve the ragdoll action for hard collisions... Of which I expect there to be a great many. So, that's what it became.. . It empties out onto a glass plane, 100mX100m, from there.. I'm not sure yet. haha
  3. The console should only scroll when you output a new line character../etc.. at the end of the "buffer"..
  4. Is this what you seek? https://docs.microsoft.com/en-us/dotnet/api/system.console.setcursorposition?view=netframework-4.7.2#System_Console_SetCursorPosition_System_Int32_System_Int32_
  5. Septopus

    Begginings of a Game Console OS

    Unfortunately while I do have extensive experience in Linux, none of it extends to GUI related topics. I think Debian defaults to using Gnome for it's "window system" though, so I would consider writing a simple program that acts as the user interface for your gaming system. Just write a regular application that will run on Gnome and will interface with the user for selecting and loading games. Once a user selects the game they want to play, you launch it in a separate process and when that process ends, you either restart the GUI application or it stays in memory and is given back/takes back control somehow. These are just some very very rough ideas of how I might try to proceed. Like I said, my understanding of the X window system(what Gnome and KDE run on top of) isn't even rudimentary these days...
  6. Septopus

    Begginings of a Game Console OS

    I would choose the most supported operating system for the device. "Creating" an operating system is a whole other box of nails. If that's what you really want to do, then I would suggest seeking out a forum and some extensive documentation about operating system design and programming, and then enroll in college to get a few degrees in computer sciences before beginning. It looks like according to the sales page you can choose from: Android 4.4, Ubuntu, Debian, and Raspbian The real question is what environment do your game developers want to work in? These can all be considered Linux operating systems, however there are some significant differences. I suggest you look into what those are and make your decision based on that. Sounds like a fun project. Good luck!
  7. Septopus

    Crowdsourcing projects.

    Are you asking about crowdsourced funding like via indiegogo or kickstarter? Crowdsourcing is a pretty broad category, there are few types of crowdsourcing you can employ to complete many types of projects. Funding is one, and labor is another.. You can use a crowd funding platform like indiegogo or kickstarter to attempt to fund a project, but it usually has to be something of very general appeal to a very wide audience for it to successfully raise significant funding. Have a look at either of those two sites for examples, they have lots to browse through. This is my experience with crowd funding anyhow. It works, but you have to really target a wide range of people, or a very very very specific group. Also, the project generally has to have immediate appeal and some kind of reward for the demographic you target. Have a look at some of the crowd funding sites and look at things in the video game categories. Best way to familiarize yourself with what can be done, see what is being done. Hope this helps.
  8. So, this is happening. So much awesome! You have no idea. Check out the video.. https://www.gamedev.net/gallery/image/10465-tubinmp4/ More to come!!
  9. Septopus

    Lost all motivation ahhh...

    Lol, how goes it man? Flinging things around yet?
  10. Not much to say about today's build that I didn't post yesterday... or earlier... wait.. what day is it??. haha In fact, there's nothing else to be said... Just play it!! .zip = Win32 (Scanned clean with Kaspersky VirusDesk, see .png for checksums) SBBB4.zip
  11. Septopus

    How Linux Community Steals Proprietary Assets

    None of this has anything to do with the Linux community. If you have a licensing related problem with the contents of that person's asset package maybe you should report the issue to the administrators of opengameart.org? Sorry, I just can't follow the logic that leads this back to Linux or the Linux community. This is from the description of that asset package.. Are you sure you aren't just seeing intentional similarities?
  12. Septopus

    Starting Zone

    Very cool! Thanks for expanding on all that! Maybe once you've got the process developed a little further you could write it up in a way that others could try it out too? Either way, cool to hear about your process/progress. Keep it up, seems to be working out pretty well.
  13. I've got a few more features to cram in here before I put out another toy build, but here's what I got going today: Scoring System: points are accumulated for Air Time, and rotations(tricks) that are performed while in the air(right now, just turning and flipping). A combination multiplier is calculated each physics frame to determine if multiple rotations are being executed simultaneously(rotate & flip), this will double that frames point value, if the player velocity also exceeds 150km/h it will triple that frames value. In the screenshot below you can see the new Records section, this holds your current high speed, your longest air time(distance) measurement, and your highest single combo score. My next toy build will include a replay button for each of these record items so you can revel in your own robot glory!! The total score on the right will be more important for running courses and racing, which I have yet to begin on.. Even More Camera Improvements: I was still unhappy with the camera follow as of toy build 3, so I played with the rotation Lerp speed, in toy build 3 the camera's movement and rotation Lerp speed modifiers are the same. I've cut the camera rotation Lerp speed in half now and it does a much better job of keeping the player centralized in the view. Don't really have a screenshot for that though.. Lets see... Oh YES!! Glitter! Hahaha, I dunno if it will stay like this exactly... But it's pretty fun. Now when ever there are points being accumulated you get a visual signal in the from of red and green glitter shooting from the ends of your board. These are just cubes I colored to use as placeholders for something nicer, but I almost like them just as they are... The more combinations you do the more glitter you get. It makes a nice visual feedback for the player, at least I think so. That's all for today, Happy coding everybody!
  14. Septopus

    Starting Zone

    I love the idea! I'm curious, which specific skills were you working on/do you feel improved with the first two clone levels you made?
  15. Septopus

    Sling Bot Boarding Toy Build 3!! :D

    I was hoping the replay would work for other people! Sweet! Thanks! On it! Just trying to figure out how I'm going to keep track of rotations and whatnot to tabulate the points for tricks... At this very moment actually.. and most of the day. I also want to add a replay catalog, save any you like, share them with friends, and other fun sever things when I get a server going.. But yeah, for now I need to sort out trick scoring, and then I'll work on setting up courses to run time races on. I'm also thinking about just making one or two to start with and giving the players the ability to "record a new course". They simply go on a run and it records it and sets up a track(just some simple snow block barriers and flags and things) for them to run their own races. For all of this to be fun though, I'll need some NPCs, so I have my work cut out for me for the next couple of weeks.
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