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Jumbuno

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About Jumbuno

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    Newbie

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    Animator
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  1. Jumbuno

    I didnt know who to ask.

    You could probably do this if you bind the controls to two seperate input devices like one player uses a controller while the other uses the keyboard. This is assuming your using Unity not sure if that's possible on any other engine.
  2. For me, someone who just got into game development this year, the hardest part has been staying motivated on a single project. It's so easy to start something and get into a month of work and just lose all that pastion over a few hurdles or just not being able to match the overall quality of the game that you have in your head. Then you get a new idea so you start a new project and before you know it another month passes and you reached the same point again. So in short the hardest part for a new game dev/artist has been commitment.
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