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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

evolutional

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  1. I agree, as long as you're consistent it'll be fine. 
  2. Create a new Module for your tests, add the Module you want to test as a dependency of your test module. You'll have to give it access to privates, which means exposing your classes with an export declaration.
  3. [b]@[member='Aardvajk'][/b], nope - it makes perfect sense - sorry to bring it up. Onwards to the future, my friend.
  4. What happened to that game you were working on a while back - the one where your Avatar is from?
  5. If you use the code tags instead of quotes, the journal system will give you nice syntax highlighting for your code :)
  6. Wow, that's cool! Looks like something that I'd like to use :D
  7. What software did you use for the model?
  8. Congratulations on your launch :)
  9. You remember Ysaneya from the old days? He wrote a wealth of interesting stuff back on planet gen in his GameDev journal. Might be a bunch of stuff relevant to you. Looks like a cool project - looking forward to seeing more!
  10. I keep meaning to try out VS Code for C++. I use it for Markdown and other stuff and find it to be great.   Another C++ IDE I keep meaning to check out is CLion. I'm a user of VS2015 (and 2013) and find the slowdown is very very real.
  11. I guess the differences between my project and yours was that Golem was seemingly more complete than Manta-X, so I could easily strip down and remove things. I also didn't migrate to a new system, I did it all in-situ because it was easy to do that. Smart me would scrap it and create the whole thing in UE or Unity, but I'm enjoying messing with the code :)
  12.   Only one member allowed though.     bravo sir, bravo.
  13. I think back in that era we were all Singleton abusers. We should start a Singleton Abusers Anonymous.
  14. Wow!
  15. The best part will be in 2028 when I sit back and re-read these blogs and look at my fixed code then redo it all again after another 12 years of experience. Or more realistically say "oh, he hand coded it, how twee".