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David Chadwick

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  1. Just a short update. The TactxStudios Defold Tutorial website has been converted from WordPress to HTML to improve overall performance for all users. The revised site is now online: https://www.tactxstudios.com Over the past few weeks, the following changes have been made: The site has been converted from using WordPress as a platform to being a straight HTML5 website - this conversion took a little longer than I had hoped, but the results seem well worth the investment in time. The numerous WordPress plugins which were used to support the site functionality were simply grinding it to a halt. Additionally, the HTML Defold Game Previews have been changed into popups which are invoked by clicking a thumbnail – saving load time when you bring up each tutorial. Lastly, all the static assets (images, zipfiles, css, etc) have been deployed onto a Content Delivery Network (CDN) which promulgates them to worldwide hosting servers. This really reduces load time. Initial benchmarking highlights the impact. For example, the BalloonPop! Game Tutorial was taking over 17 seconds to load at the host site, but has been reduced significantly! It now takes 2 seconds or less to render the site for users in Europe/North American and 3 seconds or less to render for users in Asia/South America. These changes should greatly improve the tutorial experience. There are several new tutorials being working on – to include: New Introductory Tutorials: Use of the Defold Camera Build/Deployment Procedures for Android and iOS New Game Tutorials: A Tower Defense Game, Tic-Tac-Toe, and A Space Invader Game. Thanks all for your interest…all the best, David
  2. TactxStudios just finished posting a series of three tutorials that uses the development of a traditional peg game (Peg Solitaire) to highlight an approach for game development — using sequential builds. Each build is a fully executable project – allowing the developer to build, bundle onto targeted platforms and execute. Hardly an ‘Agile’ process, but what I’d term a ‘blocking and tackling’ plan for rapid game development. The three tutorials focus on: BUILD I: – In support of this initial build, the tutorial outlines the general concept of the game, to include, defining the target audience, setting targets for overall simplicity/difficulty, defining game play and win objectives. Integral to Build I will be the collection of initial graphic assets, to include backgrounds for both the splashscreens and gameplay, logos for the developer and game title, level selection panel and level buttons, game object sprites and animations. BUILD II: – During this second tutorial, we expand on Build I – adding a fully functional Level 1 of gameplay. During the tutorial for Build II, we add the full set of game objects (tabletop, pegs and pegholes), expand the controller to accommodate game setup, routines to handle player actions for moving the pegs, jumping other pegs and also removing the jumped peg from the gameboard. Additionally, during this build we’ll include procedures to accommodate several unique game conditions: (a) error-prone actions, such as multiple clicks on a peg – or – selecting an invalid jump move, (b ) selecting a jump path when multiple jump options are available and (c ) determining if there are still any potential moves that the user can make – if not, ending the game. BUILD III: –The last tutorial adds new play levels to the game – focused on different geometries – each of which will be more challenging to the player. Please take a look – I think you’ll find it an interesting project. Here’s the URL’s to the three parts: E1 - Opening SplashScreen and Level Selection Panel E2 - A Full Game focused on a Single Level -- a 10 location triangle E3 - The Final Four Level Peg Puzzle Game
  3. TactxStudios just finished posting a series of three tutorials that uses the development of a traditional peg game (Peg Solitaire) to highlight an approach for game development — using sequential builds. Each build is a fully executable project – allowing the developer to build, bundle onto targeted platforms and execute. Hardly an ‘Agile’ process, but what I’d term a ‘blocking and tackling’ plan for rapid game development. The three tutorials focus on: BUILD I: – In support of this initial build, the tutorial outlines the general concept of the game, to include, defining the target audience, setting targets for overall simplicity/difficulty, defining game play and win objectives. Integral to Build I will be the collection of initial graphic assets, to include backgrounds for both the splashscreens and gameplay, logos for the developer and game title, level selection panel and level buttons, game object sprites and animations. BUILD II: – During this second tutorial, we expand on Build I – adding a fully functional Level 1 of gameplay. During the tutorial for Build II, we add the full set of game objects (tabletop, pegs and pegholes), expand the controller to accommodate game setup, routines to handle player actions for moving the pegs, jumping other pegs and also removing the jumped peg from the gameboard. Additionally, during this build we’ll include procedures to accommodate several unique game conditions: (a) error-prone actions, such as multiple clicks on a peg – or – selecting an invalid jump move, (b ) selecting a jump path when multiple jump options are available and (c ) determining if there are still any potential moves that the user can make – if not, ending the game. BUILD III: –The last tutorial adds new play levels to the game – focused on different geometries – each of which will be more challenging to the player. Please take a look – I think you’ll find it an interesting project. Here’s the URL’s to the three parts: E1 - Opening SplashScreen and Level Selection Panel E2 - A Full Game focused on a Single Level -- a 10 location triangle E3 - The Final Four Level Peg Puzzle Game View full story
  4. David Chadwick

    Defold Game Tutorial Series

    As many already know -- Defold is a completely free game engine which provides a fully turn-key solution for game development across iOS, Android, HTML5, Mac OS X, Windows and Linux platforms. It includes a Visual Editor, Lua Code Editor, Scene Editor, Particle Editor and Tile Editor. A full suite of integrated tools which supports the full cycle of game creation. I'm announcing a new series of tutorials which teaches each of the major capabilities of the Defold Game Engine -- with both introductory tutorials on how to use key Defold features, as well as more advanced tutorials which develop a full game project. The current tutorials in the series include: Introductory Tutorials Kickoff with the Defold Game Engine Defold Image Procedures Select, Drag and Drop of a Defold Game Object Game Object Movement Techniques Preliminary use of 2d Physics and Collisions Convex Shaped Collision Objects Animated GUI Nodes Introduction to Levels, Messages and Menus Defold Game Tutorials New Enhanced Defold Game Template Balloon Pop - Defold Game Project Tutorial CoinDrop - Defold Game Project Tutorial IceJump - Defold Game Project Tutorial The series is located at the following site: TactxStudios.com I hope you find these tutorials helpful in getting acquainted with the Defold tool. I'd appreciate any feedback on how I can make this series more productive. One last thought - on the site is a newletter signup -- I'd encourage you to join the mailing list. I'll be sending out notices as new tutorials are being added. All the very best - David C
  5. David Chadwick

    Defold Game Tutorial Series

    As many already know -- Defold is a completely free game engine which provides a fully turn-key solution for game development across iOS, Android, HTML5, Mac OS X, Windows and Linux platforms. It includes a Visual Editor, Lua Code Editor, Scene Editor, Particle Editor and Tile Editor. A full suite of integrated tools which supports the full cycle of game creation. I'm announcing a new series of tutorials which teaches each of the major capabilities of the Defold Game Engine -- with both introductory tutorials on how to use key Defold features, as well as more advanced tutorials which develop a full game project. The current tutorials in the series include: Introductory Tutorials Kickoff with the Defold Game Engine Defold Image Procedures Select, Drag and Drop of a Defold Game Object Game Object Movement Techniques Preliminary use of 2d Physics and Collisions Convex Shaped Collision Objects Animated GUI Nodes Introduction to Levels, Messages and Menus Defold Game Tutorials New Enhanced Defold Game Template Balloon Pop - Defold Game Project Tutorial CoinDrop - Defold Game Project Tutorial IceJump - Defold Game Project Tutorial The series is located at the following site: TactxStudios.com I hope you find these tutorials helpful in getting acquainted with the Defold tool. I'd appreciate any feedback on how I can make this series more productive. One last thought - on the site is a newletter signup -- I'd encourage you to join the mailing list. I'll be sending out notices as new tutorials are being added. All the very best - David C View full story
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