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About Kleric

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  1. Hello! I'm partially just here because my school told me to be. I suppose this thread is under the context of solo developers, I don't imagine this would be as much of an issue in a team setting, but all input is welcome! Something that's been on my mind recently is how one might deal with personal biases when considering gameplay ideas that they believe would be good. I realize that the ideas I come up with and have attachments to may not have a broad connection with others, or I'm not thinking of the full picture enough to see that it wouldn't fit or work. I know ideas and concepts being good are mostly subjective, however there are still ideas most people may consider objectively good or bad. So I was curious on how others might reality check themselves; to ensure that an idea you have is actually good, and not just good because you came up with it. Do you propose the ideas to others and get their take on it? Do you follow closely to design theories to ensure that the idea is in line with being fun and engaging? Maybe something else? I'd love to hear everyone's methods or thoughts.
  2. I figured it out. Just like my "Set" Boolean variables, I had to extend off of the casting of my other blueprint in which the variables originated, and typing in the variable I needed allowed me to use "Get" it as well, and there I could plug it into my branch with no problem.
  3. I'm in need of making a Boolean variable public somehow, so that multiple blueprints of mine can reference when an action can and cannot be done. I searched around already, finding answers that didn't completely apply, were outdated missing their explanation images, or were simply confusing. This is what I'd like to accomplish, without the error of course. I do have the "Has Weapon" variable set as visible (The eye icon is open), I am just unsure on what to do from there to allow these sword pickup BP's to reference that Boolean variable in my character blueprint. Maybe I am going about this wrong; any solutions are welcome.
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