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About andriyndev

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  1. Thank everyone for answers! I think I'll use LibGDX.
  2. Hello everyone! I want to remake a Direct3D 11 C++ application for Android. I'm not familiar with any engines or libraries on the current time, only with pure Direct3D and OpenGL (including OpenGL ES), but I'm ready to learn one. Which library/engine should I choose? On the current time I'm considering LibGDX for this purpose, but I heard that it's not very suitable for 3D. I was also considering OpenGL ES (with Java) but I think it will be tricky to improve the game in this case (I'm planning to use an animated character, particles in the game). Performance is one of the main requirements to the game. I would also wish to have a possibility to compile the code for iOS or easy remake the code for this platform. Thanks in advance!
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