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SBSFAM

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About SBSFAM

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  1. Hi, I'm new to bone animation and I'm confused about calculating a matrix of a child(bone). Let's say, I have a pelvis bone(root) and a spine bone(child to root). I have a rotation for each(pelvis and spine) in Quaternion. for pelvis(root), what I did is multiplying 4x4 matrix of quaternion with its' coordinate to calculate a local transform. and for spine, I did the same. So in order to find the world matrix of the spine(child), should I do local transform matrix of pelvis * local transform matrix of spine?
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