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Endurable

Member
  • Content Count

    4
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About Endurable

  • Rank
    Newbie

Personal Information

  • Role
    Creative Director
  • Interests
    Art
    Design
    QA
  1. Endurable

    What game Engine to use??

    Oh my gosh Game Maker Studio is perfect, thank you so much!
  2. Endurable

    What game Engine to use??

    Thanks, i'll give it a try! But what about the unconventional battle system? I fear that would be the biggest hurdle to implement into rpgmaker.
  3. Endurable

    What game Engine to use??

    I've taken a few game design classes and know python, which isn't even a whole language, but i've been planning on learning another language that's more relevant. I mostly just have spritework for the game and a few tiles. I've also been considering partnering with someone to help out.
  4. I plan on making a top-down sprite based game that has gameplay in a combination of Fire Emblem and Final Fantasy, meaning that the battlefield would be grid-based and units have different attacks and ranges, but that every unit goes in a turn according to speed as opposed to fire emblem which has the entirety of a side move at once. In the overworld I plan on having puzzles and diagonal movement akin to Earthbound or Octopath Traveler. RPGmaker seems to be a poor choice here because it lacks real diagonal support or any real changes to the turn-based combat. But that begs the question of what engine to use, or if I should make my own?
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