Quick question for anyone willing to provide some advice: I'm building a rather big, 2D, top-down, map for my game in Unity. Making colliders for all the walls in the map is a drag and a half. I know I can add 1 collider per tile and then duplicate said tile but the map 250x250 tiles and it is going to take forever if I do it that way. So my Idea was to create empty game objects and add colliders to those objects. It seems to work okay and it's not so time consuming but I can foresee that in the end I'll end up with 50+ game objects and 10+ colliders in each one (tl;dr it's gonna be a mess). Does anyone know any better ways of doing this? I'm very new to Unity and I'm not sure if I'm doing it right or effectively. Thanks in advance.