Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Veasst

  • Rank

Personal Information

  • Role
  • Interests

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Veasst

    Master Thesis suggestions

    @GeoffN, the problem is that there's literally nobody on the university that knows the topic. I know that DirectX is not a game engine. I already started developing the engine and I'm using DirectX for the rendering. I managed to create a good base for 'game engine algorithms' to introduce as I can already render objects with physics, textures and lights, handle inputs and update the game logic. I'm also familiar with other engines, as previously I developed a few game projects (mainly in UE4), but now I want to try something new and in lower level programming. Unfortunately, I still can't come up with a proper thesis.
  2. Hi guys, I'm writing Master Thesis this year and my topic is 'Game engine architecture'. I chose DirectX 12 for rendering, but can't seem to come up with any ideas what I could improve in such an engine (the target of thesis is to create something innovative/upgrade something that already exists). Was thinking about low level programming and maybe additing multithreading to some part of the engine. I would really appreciate any ideas in regards to any game engine improvements.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!