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AlienplayGames

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About AlienplayGames

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  1. AlienplayGames

    Spin! has been released!

    Hey everyone! Spin! has been released and you can try it out! It's available here: https://www.kongregate.com/games/Alienplay/spin https://www.newgrounds.com/portal/view/740043 https://alienplay.itch.io/spin https://gamejolt.com/games/falling-ball/438641 Can't wait to hear what you think about it! Any feedback is greatly appreciated!
  2. AlienplayGames

    New levels and game mechanics! :)

    Hi everyone! Since my previous devlog I made 15 more levels and added some new game mechanics as well. In total the game now has 25 levels. I'm currently working to add endless mode as well, I think it fits in nicely with the physics-based nature of the game. Here's whats new in terms of mechanics: Pistons - when you press space piston moves up and when you release space it goes back down. It can push the ball if you time it right, it can also be used to prevent the ball from moving if you activate it in the right moment Moving obstacles - they behave exactly as you'd expect them to Besides this I've also did some minor adjustments to color pallet, added tutorial, as well as fixed some bugs. That's it for now! I hope that this game will soon be ready for release. Can't wait to hear how you like it. Thanks for reading this devlog! Any feedback is greatly appreciated!
  3. AlienplayGames

    Few drastic changes

    Hello everyone! Since my last devlog there were quite a few drastic changes I made to the game. I actually changed the whole concept of the game. WHAT'S DIFFERENT? Well, in terms of gameplay, basically everything. You still need to get the ball to the end goal but now, instead of controlling the ball, you can rotate specific platforms which allows you to move the ball. I think that GIF explains it much better than I can. WHY? I felt that my previous idea was a bit too generic. Even though it had a cool control scheme, it still felt like "just another platforming game". I made a stupid mistake of not prototyping enough before starting the development. WHERE TO FOLLOW THE DEVELOPMENT? The game in its core is still the same, you have to get the ball to the goal, so I'll just continue posting my devlogs like it's the same game. https://twitter.com/alienplay_games https://gamejolt.com/@Alienplay/games https://alienplay.itch.io of course, I'll post here on the gamedev.net as well. Thanks for reading this devlog! :) Any feedback is greatly appreciated!
  4. AlienplayGames

    Some new mechanics

    Since last devlog I experimented with different styles of movement, at the end I figured that it would be a good idea to add jump limit for each level. This should add a puzzle element to this game. I still have to figure out some things but this is what I have for now. I added boxes to the game. They are supposed to add more dynamic to gameplay. My idea is that players will be able to push boxes around and use them to make their way through levels. If you want to follow my progress on this game you can do so here: https://twitter.com/alienplay_games https://gamejolt.com/@Alienplay/games https://alienplay.itch.io
  5. Hi everyone! Finally, after 3 months long pause, I decided to start my new game project. The idea for this new game is that you control a ball and you have to reach the goal (very unique, I know). The twist is that you can only move with your mouse (when you left-click the ball jumps in certain direction). I like physics-based games and puzzle platformers so this idea should combine the best of both worlds. When it's done this game should have around 30 levels + Endless mode. If you want to follow my progress on this game you can do so here on GameDev.Net and also on: https://twitter.com/alienplay_games https://gamejolt.com/@Alienplay/games https://alienplay.itch.io Thanks for reading this devlog! 😉
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