Jump to content
  • Advertisement

CompuServe

Member
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About CompuServe

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Audio
    Business
    Design
    Education
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi, I have known the basics of programming for many years. My problem is that I don't know what to code. When I made my first payroll-program in c++ I remember it was so fun and kind of aqcuired a taste for programming that stuck with me through all this time. I have these giant ideas for a game which I kind of build upon and draw inspiration from by doing sketches on the drawboard and some 3d-modeling (landscapes, characters and machinery...it's supposed to be sci-fi). Now the thing is...I have some friends who are in the game industry as programmers and they are pretty experienced. So I ask them for advice - you know - "what the hell should I code? I love it, but..." They firmly believe that I should start making small games that I could finish in 1-2 days. Probably Unity btw. My question to you is if this is good advice. Isn't the time-frame they're suggesting way too short? And how are you gonna come up with something so compact and still with a decent gameloop in that time? I mean the design... I guess that's about it. Thanks in advance.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!