I have known the basics of programming for many years. My problem is that I don't know what to code. When I made my first payroll-program in c++ I remember it was so fun and kind of aqcuired a taste for programming that stuck with me through all this time.
I have these giant ideas for a game which I kind of build upon and draw inspiration from by doing sketches on the drawboard and some 3d-modeling (landscapes, characters and machinery...it's supposed to be sci-fi).
Now the thing is...I have some friends who are in the game industry as programmers and they are pretty experienced. So I ask them for advice - you know - "what the hell should I code? I love it, but..."
They firmly believe that I should start making small games that I could finish in 1-2 days. Probably Unity btw.
My question to you is if this is good advice. Isn't the time-frame they're suggesting way too short? And how are you gonna come up with something so compact and still with a decent gameloop in that time? I mean the design...
I guess that's about it. Thanks in advance.