Jump to content
  • Advertisement

CompuServe

Member
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About CompuServe

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Audio
    Business
    Design
    Education
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. CompuServe

    GetComponent in Unity

    errm...I'm having trouble understanding this fully. Ok, so it's a null object to begin with...when I assign rigid via this -> rigid = GetComponent<Rigidbody>(); do I instantiate something? (or is it initialize??? I'm having a headache right now trying to differentiate between these expressions please guys...help me out) and...well yeah...as u noted: can I get it it's just that...you express it like this: "you'd normally use" errm...what does this mean? are you suggesting that the above is an optional form of doing it?
  2. CompuServe

    sharing your prototype

    Yo... So...I am developing a prototype for a RTS-kinda game...It's still in the embryo-stage...(imagine that huh? an embryo of a prototype) so it's basically not much. I will probably be working on it for years still. And...I was thinking it's such a great concept that I'm working on...It has ALOT of potential. And so...yea...it's alot of work right? I'm sitting here punching the keys like 5 hours a day, sometimes longer...I try to keep fit, eat healthy and also do meditation every day as a routine. If you add it up in the future that's alot of investment from my side. Returning to the subject... It's supposed to be a big game. I'm just doing the sketches, right? So, what if it actually is received with interest and they say: "Oh yeah...this looks worth developing, let's get the team on it rightaway!" And then comes the big question mark. I had a little discussion with fellow developers and they said like this: "DUUUDE they will rip you off! They will steal the whole shit and never leave a "get well"-note. They are merciless at those levels!!!" Hmm...I started thinking. HAHAHA I mean...what if they release the game in the future...And...well...and I have all the code/design/3d-models on my computer. Can I go to court? Okay so that was basically my dilemma! It's a very simple question and probably I'm just being paranoid. Also I would like to add one more thing...is there a thing like gamedevelopment patenting? When's the right time to get the patent? If there is such a possibility... Thanks in advance! Seeya... /Compu
  3. CompuServe

    GetComponent in Unity

    Look, I know programming. Getting into Unity now. Started following a tutorial on scripting but got stuck mentally on the first step. He's trying to explain how GetComponent works but does a really poor job. So, this is the code: public Rigidbody rigid; void Start () { rigid = GetComponent<Rigidbody>(); } Now what I don't understand is if rigid is already declared as the type Rigidbody why does it have to be assigned via GetComponent? If someone could explain this I would be sooo happy. Thanks, Compu
  4. Hi, I have known the basics of programming for many years. My problem is that I don't know what to code. When I made my first payroll-program in c++ I remember it was so fun and kind of aqcuired a taste for programming that stuck with me through all this time. I have these giant ideas for a game which I kind of build upon and draw inspiration from by doing sketches on the drawboard and some 3d-modeling (landscapes, characters and machinery...it's supposed to be sci-fi). Now the thing is...I have some friends who are in the game industry as programmers and they are pretty experienced. So I ask them for advice - you know - "what the hell should I code? I love it, but..." They firmly believe that I should start making small games that I could finish in 1-2 days. Probably Unity btw. My question to you is if this is good advice. Isn't the time-frame they're suggesting way too short? And how are you gonna come up with something so compact and still with a decent gameloop in that time? I mean the design... I guess that's about it. Thanks in advance.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!