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rocketjuicegames

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  1. rocketjuicegames

     Neon Tail - Devlog 47

    Vidio Hi, I've added a lot of new things in my project Neon Tail , although most aren't easy to show in a video. So this week's #screenshotsaturday I'll just post a little peek of the mobile main menu, that can be relocated and readjusted with custom camera angles and character's animations. As a quick list of what's been done, I added new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for default value, NPC relationship changes on job performance, new jobs unlocks on relationship, and as usual, lots of debug. Have a nice week end!
  2. rocketjuicegames

    Neon Tail - Devlog 44

    Video Discord Twiiter Hi, this week's #screenshotsaturday on my project Neon Tail was quite difficult, due to depressing news and the need for some solo gaming, you chose the right time, steam summer sales. Anyway, played a lot, feeling better, I'm back to work. I've been spending a huge amount of time rewriting my optimizing system from scratch, feeling like an idiot for not recycling the props and pedestrians and animals, instead of creating that crazy complicated zone structure with bazillion actors that each have their scripts intertwined in so many systems. Oh well, mistakes are the best teachers. I gained about 20FPS in very performance heavy camera angles, the game runs way faster overall, I'm satisfied but worried about when the whole city will be finished. Well, I should worry about one thing at a time. I need to polish that tutorial. See you next week!
  3. rocketjuicegames

    Neon Tail

    Demo Download Our Website Patreon Discord Pitch Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans. Features Plot missions Side Missions Unique roller skating controls Fantastic sci fi city to explore Free roaming activities Explosive soundtracks Memorable characters, playable and NPCs Interesting Collectibles
  4. rocketjuicegames

     Neon Tail - Devlog 42

    ProgressPreview 42 These weeks have been frantic for me, it's very hard to find some time to make a video... but here it is, this week's late #screenshotsaturday a ton of work have been done. From what we saw during #bitsummit , we tried to snipe out what new players needs the most, what kind of explanation in what order and what was most effective to teach them the basics. Turns out we would need a sturdy tutorial for our game, with a visual of how things look when done well. I will also need to add a gamepad UI that shows the input of the demo girl in real time. So here it is, the beginner's basic tutorial with a new level, called "The Garage", that will serve has HQ as well as tutorial and chill place for our characters. Here's a list of all I've done : - Analysed feedbacks from Bitsummit. - Made a new character playable. - Fixed selfie Screenshot file saving. - Created a ghosting system that allows me to record my inputs. - Input can now come from both code or player's input. - NPC can now ghost a player's input. - Wrote proper dialog localization system. - Converted all dialogs to new system. - Fixed wallrun out of wall direction. - Added Text autoLanguageSet using new workflow. - Modeled and created the Garage. - Finished Garage basic tutorial. - Added Checkpoints. - Added Spawn location list based on from which level you come. - Fixed Target indicator's bugs. - Fixed SFX volume bug. - Fixed mission related unintended workflow. - Created new Data classes for relationships and more localization stuff. - Grew a bunch of new white hair. I'll try to get the advanced tutorial done by next week, and fix a bunch of minor bugs that's been in the game for a while. The pace is frantic, but we're working hard to try to get a solid build by October. See you next week!
  5. rocketjuicegames

     Neon Tail - Devlog 41

    ProgressPreview 41 Hi, for this week's #screenshotsaturday , I'm showing around the new residential area, the week was spent pretty much populating and optimizing the new zone. I created a new district management system who is in charge of tracking the player's presence and activating / deactivating the district's content accordingly. This and fixed a LOT of small bugs. Bugs never end. Next I'll try to focus on putting things to do, and polish before Bitsummit. Have a nice week end! :)
  6. rocketjuicegames

     Neon Tail - Devlog 40

    Video Hi, this week's #screenshotsaturday for my project @NeonTail , again I worked on implementing the new residential area to the game. I spent quite some time testing all the grind colliders and chasing small bugs. I also redesigned the trick and combo system. All tricks are based on spins from a state to another. For example, grinding, jumping, spinning 540 degrees the landing with a manual is a trick named 540 Grind to manual. You can chain tricks, up to 6 tricks combos, as long as your trick is performed only once in the combo. You get bonus reputation points by reaching the maximum 6 tricks combo, and you also get bonus points by performing the reverse version of a trick. (starting backward) Some tricks are still missing, as you can see at 00:30 I will implement them later. - Updated trick list & redesigned tricks&combo system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import Residential Master in main - Rebake occlusion - Created and set up Pedestrians / Animal / Dynamic Props Manager Have a nice week end!
  7. rocketjuicegames

    Neon Tail - Devlog 39

    - Fixed Shop talking bug - Added Save Menu to break times - Adjusted Alis shop's furnitures and colliders - Added hint, go back to Tybalt when Job Notifier disabled by player - Imported Residential area to the game - Created Pedestrian Manager for residential area - Organized dynamic props - Updated Grinding code so loopings are possible - Updated all grind collider to the new grind system View the full article
  8. rocketjuicegames

    Neon Tail - Devlog 39

    Free Demo Discord Twitter FB ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Video Hi, this week's #screenshotsaturday for my project Neon Tail, I worked on implementing the new residential area to the game. I have quite a lot of difficulties with streaming scenes. I don't think it is possible with Unity unless I put a couple of assets per scene and async load billions of scenes this way. Actually I think that's how they did it in the game "Inside" So for now (since the game at present state allows it) I'm simply optimizing enough so the game runs with both area loaded at once. Eventually I'll have to find a way to stream the huge city rather than load it all at once, and at worse, go into loading screens and change scenes. We'll see, BitSummer is coming and as always, I need to speed up. You can also note that the new area is quite a big chunk, so it will take some time to get it all at skatable. Lots of buildings and bridges and roads have no colliders yet. - Fixed Shop talking bug - Added Save Menu to break times - Adjusted Alis shop's furnitures and colliders - Added hint, go back to Tybalt when Job Notifier disabled by player - Imported Residential area to the game - Created Pedestrian Manager for residential area - Organized dynamic props - Updated Grinding code so loopings are possible - Updated all grind collider to the new grind system Have a nice week end!
  9. rocketjuicegames

    Neon Tail - Devlog 38

    Video FreeDemo Discord Twitter FB Hi this week's #screenshotsaturday is pretty much coding. Been super busy lately so sorry about the lack of news. There's a lot going on with our planning and what direction the project should go. I did created a new NPC, not as alive as I want her to be, but I will come back at it later, like most things. With BitSummit approaching, speed is key. ;) - Fixed a ton of small bugs - Modeled skinned rigged animated and coded a new NPC (clothing shop vendor) - Added a secret Rocket of Fame - Added the save point function with the Cafe Fafifou - Updated the Notification Manager - Redesigned the Job Manager - Updated the Package Delivery game loop Have a nice week end! ;)
  10. rocketjuicegames

    Neon Tail - Devlog 38

    - Fixed a ton of small bugs - Modeled skinned rigged animated and coded a new NPC (clothing shop vendor) - Added a secret Rocket of Fame - Added the save point function with the Cafe Fafifou - Updated the Notification Manager - Redesigned the Job Manager - Updated the Package Delivery game loop View the full article
  11. rocketjuicegames

    Neon Tail - Devlog 37

    - In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items, so I created the Items database, containing all items descriptions, names, types (such as cosmetics, consumable, food, or gift) and prewrote a little about each type's usage and spent some time working on how/who could access this. - With the item database done and back to my shop menu, I understood that I had to implement an inventory system, View the full article
  12. rocketjuicegames

    Neon Tail - Devlog 36

    Video Free Demo Discord Twitter FB This week's #screenshotsaturday on my project ”Neon Tail” I've only worked on the shop system, but that was actually quite a trip around. - In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items, so I created the Items database, containing all items descriptions, names, types (such as cosmetics, consumable, food, or gift) and prewrote a little about each type's usage and spent some time working on how/who could access this. - With the item database done and back to my shop menu, I understood that I had to implement an inventory system, which holds a specific amount of items based on your bag size. Of course the item type would determine whether the item was unique consumable equippable accessible by this or that etc... - meh, gotta do the items meshes. I tweaked some already done to fit our girl. - In order to equip the cosmetic type of item, I needed to specify which part of the body it will go to and also specify which hair part I should hide or display based on the head gear. So I wrote all that, it's actually a lot of codes and thoughts game design wise. - Upon equipping, to make it presentable I created tiny animations, one for body clothes, one for head items. it's quickly done but i'll adjust later, i just want to see my menu work. - When testing the cutscene, the item didn't appear. Ah. - My cutscene system wasn't designed to follow the equipment of our character, so I had to update that. Not going into the details of this one but it got me fall asleep of tiredness a couple of times. Aaand that's one week gone. Well that's a reasonable amount of work for one feature that isn't much to watch. But hey, it's done and functional. I'll polish everything later. Also i want to model a young bored emo/goth lady vendor that sigh and hate her job. Have a nice week end, see you next week!
  13. rocketjuicegames

    Neon Tail

    Album for Neon Tail
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