Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About EtreSerBe

  • Rank

Personal Information

  • Interests

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello, we have been working on a physics engine mostly based on the one from the book "Game Physics Cookbook", but we recently found a couple of issues that we'd appreciate some help with. The most important one is: The collision detection test for OBB vs OBB results positive BUT it returns no contact points in some cases. Is this correct? or should this never happen? The code can be downloaded here: https://github.com/gszauer/GamePhysicsCookbook, and the case is evident with this example provided on the attached file, just replace the one from the github for the attached one. And yes, we're aware of a couple of issues mentioned on the github: https://github.com/gszauer/GamePhysicsCookbook/pulls?q=is%3Aopen+is%3Apr, but that doesn't seem to correct the problem. Any help is greatly appreciated, thanks in advance. CH15Demo.cpp Or should we really change for a GJK and EPA? if so, are there any implementations not too hard to adapt to this kind of workflow?
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!