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Cloooouuuud

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About Cloooouuuud

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    Programming

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  1. Shaarigan do you consider yourself good enough to work in the industry as a 3d graphics programmer or you need more time ? like at which point your good enough when you can create a small room like a 3d shooter with all your knowledge in it reflection, shader, water, light etc etc ?
  2. Hodgman can you tell me more about Australia and how's life as a graphics programmer there ? Can you earn a good living there coding graphics like what's the average salary and why you aren't interested in moving to the USA what's so different in the style of life compared Australia ? How your passion for graphics programming started compared Javascript webdev or doing more normal business programming with C# or Java etc theses fields don't interest you as much as Opengl, DirectX, Vulkan etc ? Do you consider yourself as good as some of the major graphics programmer like Carmack ? is it long to learn if I can study like 10hrs a day for 2-3 years ? I am really interested in 3d graphics programming and I own a 1070ti and live near Montreal where the video games business is big but I am always put off and afraid of the horror stories in the game industry, the condition and all that... also if the industry is going the unreal way or frostbite etc it could be very hard and take a very long time to be able to create a "better" 3d engine with a team of your own to develop and learn when they have big budget and huge team... I am more interested in 3d engine development than normal game programming like gameplay system etc thanks a lot for your time and advices they are important to me, im a system engineer (windows ad, exchange, linux etc) who's thinking about going back to programming, haven't played with C++ in 20 years but I remember mostly everything
  3. 1) Do you think that 3d graphics programming isn't well paid and harder than others programming field ?? 2) Are you afraid of horror story in the game industry like EA spouse and Rockstar does it kill your passion for programming 3d engine / games etc compared let's say C# winform or webdev with JS ? 3) Why most game programmer don't use much or all of C++ and C++ new features like C++17 / 20 or the STL etc ?
  4. 1) Do you think that 3d graphics programming isn't well paid and harder than others programming field ?? 2) Are you afraid of horror story in the game industry like EA spouse and Rockstar does it kill your passion for programming 3d engine / games etc compared let's say C# winform or webdev with JS ? 3) Why most game programmer don't use much or all of C++ and C++ new features like C++17 / 20 or the STL etc ?
  5. Cloooouuuud

    How big 3d Engine load game level ?

    It doesn't answer what I wanted to know, is the 3d level like a Crysis or Call of duty level a full 3d world loaded when you start and you move in it or they load everything pieces by pieces ? or another method loading the terrain and loading each object on the terrain while you move in the level like you said earlier.. take Unity3d level editor for example you can draw world with it, do you think they load that world first and load the object around the player after when the player move load others objects around him with a radius etc
  6. 1) I was wondering how the big 3d engine load game level like a 3d shooter level in Crysis or Call of duty what is it ? a heighmap ? have they made the entire level in a 3d level editor and they load it in one shot and you walk around in it or it's more loaded pieces by pieces each tower, box, wall etc ? 2) Theses games level are made with what are they created in a 3d program like 3d max, Blender or they create a specific file format with all the 3d objects in it and load that with a premade collision detection who detect where you can walk ? 3) What's the best way to manage your 3d assets graphics when your alone learning C++ and loading them in a mini 3d engine your creating ? is there library for that or its all included in Directx ? 4) Which 3d graphics API is the best to learn first when your new ? Vulkan ? Dx11? Dx12? Opengl ? Is it true its better to start with Unity3d and C# to learn the basics of 3d graphics and later on if your serious about it and when to work in the industry go the native route with C++ and learn to build everything from scratch ? (because you can't develop everything alone you need a team at one point its like making a movie) Thanks for your time
  7. STORY : I'm 40 years old, thinking about going back into programming after 20 years... I already did some C++ but I don't know the new stuffs C++14,17,20 etc.. I always wanted to learn 3d graphics and it's my passion compared other kind of programming who seem boring to me..but I'm a bit afraid to go study full time C++ and DirectX or OpenGL to become a 3d graphics programmer after I have read the horror story in the game industry, it doesn't seem like a solid career choice and the pay seem low for the difficulty ratio.  I was wondering if C# with Unity wouldn't be a better choice ? try to make a small game of my own and try to sell it and if it doesn't work, I still have my C# for normal programming job like WebDev etc. The things is I can study 10-15hrs a day for like 3 years, but it take a long time to learn C++ and DirectX when its native + the math etc... So what you guys recommend, because I'm starting to see some beautiful looking game made with Unity on Youtube, could be lot easier to create something managed etc and cross-platform too. I know how studio and AAA games are made I have no Illusion I know you can't make Call of Duty or the next Final Fantasy alone so you have to make a smaller game. Here is a few questions that I have, if you can help me out, it would be greatly appreciated, sorry for my english I'm french from Quebec : 1) How hard and how long does it take to develop 1 of the best 3d engine like CryEngine, Unreal, Frostbite etc and how much % of it, 1 person alone can do on his own these days ? Would it be possible for Carmack to code one today and compete or these days it's impossible alone ? or a beginner to create a 3d room with a character moving around like a shooter to show as a portfolio (in native) ? 2) Do you consider 3d graphics programming in C++ with Opengl, Directx etc to be harder than more "normal" programming like Webdev with JS or C#, Java etc ? Do you think it require more programming skill because its native, or it's not true anymore since there is complexity in others programming fields ? 3) Do you feel that C++ today is becoming slowly bloated or trying to be too much compared others more modern language like C#, Javascript etc ? Would you go as far as saying C++ is obsolete today or more of a niche language for games and advanced system programming (Photoshop, Word, Windows etc) ? 4) Do you guys know how large is the gap between Crysis and Unreal engine compared to Unity with C# in term of performance for making good 3d indie games today ? Let's say we make a good 3d game with Unity and C# will it be slow on Smartphone ?
  8. STORY : I'm 40 years old, thinking about going back into programming after 20 years... I already did some C++ but I don't know the new stuffs C++14,17,20 etc.. I always wanted to learn 3d graphics and it's my passion compared other kind of programming who seem boring to me..but I'm a bit afraid to go study full time C++ and DirectX or OpenGL to become a 3d graphics programmer after I have read the horror story in the game industry, it doesn't seem like a solid career choice and the pay seem low for the difficulty ratio. I was wondering if C# with Unity wouldn't be a better choice ? try to make a small game of my own and try to sell it and if it doesn't work, I still have my C# for normal programming job like WebDev etc. The things is I can study 10-15hrs a day for like 3 years, but it take a long time to learn C++ and DirectX when its native + the math etc... So what you guys recommend, because I'm starting to see some beautiful looking game made with Unity on Youtube, could be lot easier to create something managed etc and cross-platform too. I know how studio and AAA games are made I have no Illusion I know you can't make Call of Duty or the next Final Fantasy alone so you have to make a smaller game. Here is a few questions that I have, if you can help me out, it would be greatly appreciated, sorry for my english I'm french from Quebec : 1) How hard and how long does it take to develop 1 of the best 3d engine like CryEngine, Unreal, Frostbite etc and how much % of it, 1 person alone can do on his own these days ? Would it be possible for Carmack to code one today and compete or these days it's impossible alone ? or a beginner to create a 3d room with a character moving around like a shooter to show as a portfolio (in native) ? 2) Do you consider 3d graphics programming in C++ with Opengl, Directx etc to be harder than more "normal" programming like Webdev with JS or C#, Java etc ? Do you think it require more programming skill because its native, or it's not true anymore since there is complexity in others programming fields ? 3) Do you feel that C++ today is becoming slowly bloated or trying to be too much compared others more modern language like C#, Javascript etc ? Would you go as far as saying C++ is obsolete today or more of a niche language for games and advanced system programming (Photoshop, Word, Windows etc) ? 4) Do you guys know how large is the gap between Crysis and Unreal engine compared to Unity with C# in term of performance for making good 3d indie games today ? Let's say we make a good 3d game with Unity and C# will it be slow on Smartphone ?
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