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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About AdarB

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  1. Nevermind, I found a solution ! Just had to make smaller corners and have all the floor tiles square [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]
  2. Hey guys ! It's the first time I try to model tilable assets for a game and I'm having a slight problem. I've followed an awesome tutorial which can be found here: [url="http://www.thiagoklafke.com/modularenvironments.html"]http://www.thiagokla...vironments.html[/url] I made similar wall tiles and corners rounding inwards and outwards and I noticed the problem as soon as I tried creating floor tiles that should fit. This is how it looks right now: [attachment=11062:Temp.jpg] I have 2 types of floor tiles, one type which includes 2 different tiles of slightly slimmer tiles that are close to walls and another type of a square tile that should fill all the areas that are not touching the walls. In the examples I selected the 2 problematic wall and floor tiles. If I would not to use them at all and create a square or rectangle room everything would work fine but as soon as they're in, the floor tiles are not ending at the same spot. The problematic corner tiles are exactly like the other corner tiles but are arched to the opposite side and for a floor tile to fit it it has to be bigger so it would fit. I can make the corner tiles a lot wider so all of the tiles would be square tiles and then it would work but I don't want to use such wide corners (actually now that I think about it, it would probably cause the exact same problem because the problematic floor tiles would even get bigger compared to the others). Anyone has an idea? Thanks a lot ! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  3. Thanks guys ! Some of these seem very suitable, currently choosing between Jira and Redmine. Thanks a lot !
  4. Hey guys, we're a group of 8 that are about to begin a game project. I'm looking for a freeware (or a cheap 1 time fee) production managing software/system which is web based that would suit our needs. I've been looking at the different options at [url="http://www.opensourcescrum.com/"]http://www.opensourcescrum.com/[/url] and found some that seem relevant but not perfect, I was wondering if anyone here is experienced with those things and knows of a good suitable system. I'm looking for a system that is able to redirect user specific tasks for each user, have it ordered by priority, have different status levels, be separated to different assets and able to handle uploaded pictures, replies and progress in general. In other words, something that would be suitable for game design which includes graphical assets. Any suggestion would be most appreciated, thanks a lot !