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jreuth200

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About jreuth200

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  1. jreuth200

    Funding Indie Projects

    Hey all, As anyone who has made full length indie games knows, there are always costs associated with building out a project. Occasionally it's hiring people to perform work on a project, or buying assets that you need in order to complete your title. What are some of the more effective ways to generate revenue prior to the sale of a game? What are the general advantages and disadvantages of crowd sourcing? What's the best way to determine the selling points that will be the most effective? J
  2. jreuth200

    Prototyping AI

    Hello all. What are the general steps that programmers take when creating AI? For instance, when designing a character my general steps are to identify their purpose (ie will they be a standing NPC who spits out random phrases or the type that attacks/helps the player), and then moving on to working out what should be in the prototype for the MVP (minimum viable product). My second question relates to that, which is how much content of a planned AI should go into a prototype? For instance, if one planned to make an AI that was an enemy to the player and came with a range of attacks, dialogue options, ect.. What's the best method to determine how much of that content belongs in the prototype? My concern is that if you spend too much time planning, it'll take forever to get the work done. But if you don't plan enough, the project would be doomed to fail. Thanks, J
  3. jreuth200

    AI Specialization

    Hello all, I am a programmer who is looking to specialize in AI programming. While I have experience in languages like C#, and Java, I do not have much in C++ which seems to be more of an industry standard. Is it more important to continue to develop my skills in a specific programming language (such as C++), or is it better to simply focus on how to make more intelligent AI regardless of the language? Jared
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