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OctopyGames

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About OctopyGames

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  1. About 3 years ago, our team of five started working on this game for free, in our spare time. HoldOn! is a mobile game with a positive message: save people! The idea of the game came from a recurrent dream - what if all the people close to you were barely hanging on to the edge of a cliff? Who would you save first? Trust me, it only looks easy. There's a catch. Some characters can hold on longer than other, making it a challenging puzzle game. The first chapter of the game is based on the theme Mountains & Wilderness and only has 10 levels, all set in different places of the map. BG1.mp4 The game available now on both Google Play and Apple Store, for free, with no ads or IAP whatsoever. However, it is far from a finished or final game. We're calling it a proof of concept as well as a proof of our ability to create a game and work together. This short version is meant to showcase the game mechanics, the artwork, and music as well as get feedback from you. It's not by any means a complete game - that's why we're doing a crowdfunding campaign to raise the money we need in order to finish it. There's a lot more cool features, backgrounds, power-ups and characters to be introduced and we want to make the full verson as fun and engaging as possible for you! So? What do you guys think? We'd love to hear your thought on this project! P.S.: Another really helpful way of supporting us, if you like the game, is to spread the word to your friends and maybe even share this on Social Media. We'd really appreciate the help!
  2. OctopyGames

    HoldON!

    What if all the people close to you were barely hanging on to the edge of a cliff? Who would you save first?
  3. OctopyGames

    Hold ON

    HoldOn! is a mobile game with a positive message: save people! The idea of the game came from a recurrent dream one of us had - what if all the people close to you were barely hanging on to the edge of a cliff? Who would you save first? The 5 of us started working on the game about 3 years ago in our spare time. It's available now on both Google Play and Apple Store, for free, with no ads or IAP whatsoever. However, it is far from a finished or final game. We're calling it a proof of concept as well as a proof of our ability to create a game and work together. This short version is meant to showcase the game mechanics, the artwork, and music as well as get feedback from you. It's not by any means a complete game - that's why we're doing a crowdfunding campaign! It's our first mobile game and we have a lot of cool ideas for it, but we need your help to make it as fun and as engaging as possible! So get the game, play it and if you really like it, share it with your friends and/or support us on IndieGogo!
  4. OctopyGames

    Why educational game has to be boring?

    I totally agree with this. I think most educational games are considered boring precisely because, instead of focusing on the game experience itself, they are focused on educating. Users are not stupid, we know when we're being tested and usually, if we want to be tested for our knowledge, we'll go for more in-depth apps that have their entire marketing built around the idea of learning (and even some studies or experts to back them up, like the Fabulous app, for example). When it comes to games, however, they should be engaging first. Also, what I'd like to point out as well about the subject is that learning is rarely a linear process, just like human conscience and memories aren't linear. Meaning that some very efficient learning techniques may be surprisingly indirect and vague. For example, since you guys talked about Duolingo: maybe developing a game in which there is a Mandarin speaking Hero and Spanish speaking villains can help the user learn Spanish a lot easier than an actual app that makes you remember spanish words and sentences. Just my 2 cents
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